News, Blog

Fechtbook EE0.1

The first chunk of the EE Project is ready for prime-time. As is tradition, this comes in the form of a fechtbook, designed to allow players to make fighters and fight it out. This is the cleanest, smoothest iteration of the combat system yet and has thus far received fantastic feedback. Both the pdf version of the fechtbook and a form-fillable character sheet are now in the downloads section, so you can jump right into testing. In addition, a live google doc version of the rules is publicly available and open to comments. If you haven’t already, consider joining our…

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What Isn’t a Role-Playing Game: A Final Note

The last few posts have been something of a series, all inspired by a single argument: “Storytelling Games are Not Roleplaying Games.” If you haven’t read any of these, the third is the most useful. The second can be skipped entirely as preamble.  I had intended for Posting Signs to be the last installment in all this. I’d said what I wanted to say and I’ve got other stuff I’d like to write about. Then when I’d completed the third post, I went ahead and shared some links around for feedback. I’m pleased to say that this was largely supportive and…

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Posting Signs (What Isn’t a Role-Playing Game, Part 3)

The Easiest Thing in the World is to Criticize Without Contributing… What isn’t a role-playing game? The last couple posts have been prompted by this question. In the first post, I briefly discussed some history around the topic and made an argument as to why redefining the term “role-playing game” is both basically impossible and would ultimately fail to achieve the desired goal. In the last post, I gave my thoughts on where the actual problem lies and why the conversation keeps recurring in the way it has. The easiest thing in the world is to criticize without contributing, so in this post, I’d like…

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Sweet & Spicy Honey Chicken Sriracha Roleplaying: The Importance of Positive Definitions

Don’t Write Theory While Hungry In my last post, I commented on attempts to redefine the term “role-playing game,” both recently and in the not-so-distant past. While I stand firm in my believe that this is an unreachable goal regardless of one’s motivation, there is still an interesting conversation to be had. The reality is that “role-playing game” is a hopelessly broad tent. It encompasses a functionally infinite variety of games each with their own styles of play and accompanying creative agendas. Making this even more complicated, not only does every game have its own play priorities, each player brings their own priorities in turn.…

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What Isn’t a Role-Playing Game?

It was just over nine years ago that I started blogging about role-playing games. My initial entry into this new domain? A six-post, seven-thousand word series in response to John Wick’s Chess is Not an RPG. His was ostensibly a post on GMing, but wrapped in a discussion about game design. Along the way it made a claim that was typical of a certain set of people in the gaming space at the time: D&D is not a role-playing game. This stirred a hornets nest, naturally. Trying to claim that D&D is not a role-playing game is about the same…

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Zornhau Substack

As of today, the zornhau substack is now live. Going forward, I’ll be mirroring posts both here and on substack. If you’d prefer to get your fix direct to your email feel free to sign up. Why Substack? For a long while I was using patreon as the outlet for my various ramblings. While it has been a great tool for fostering our little community — and bankrolling art, etc on the side — people are trained to see “patreon” and assume that all the content posted thereto is behind a paywall. This isn’t an entirely unfair assessment, but it…

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Wealth and Abstraction

Wealth is a deceptively complicated subject when it comes to role-playing game design. While it seems like it should be a relatively straightforward affair, it can quickly become… messy in use. As a result, a number of approaches have been developed to handling wealth in play.  The Traditional Method This is the one with which most folks are familiar. Everything your character might want to buy has a price listed in some form of currency: gold pieces, silver pieces, crowns, sous, credits, whatever fits the setting at hand. As you adventure, you gain more currency and write it down. When…

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