January Update
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Wealth is a deceptively complicated subject when it comes to role-playing game design. While it seems like it should be a relatively straightforward affair, it can quickly become… messy in use. As a result, a number of approaches have been…
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Session zero is a concept that’s been floating around the role-playing world since at least the mid-90s and has grown increasingly common in the decades since. In most cases, this is a largely informal process. The group gets together maybe…
The last week or so has been spent writing (and rewriting, and rewriting) what was arguably the hardest chunk of the book for me so far. Friday, I managed to get the draft done. Yesterday, I managed an editing pass,…
One of the things about designing a big project like this is that so much of the process is invisible. There will be a thousand little elements over which you have absolutely agonized, about which no one will have ever…
The first chunk of the EE Project is ready for prime-time. As is tradition, this comes in the form of a fechtbook, designed to allow players to make fighters and fight it out. This is the cleanest, smoothest iteration of…