taelor wrote:I really like the new trait section. If other sections of the rules contain improvements on par with that, then that bodes extremely well for the system.
Huzzah! Positivity!
Ahem. I'm glad. That was easily the most arduous section to put together and tinker with.
thorgarth wrote:I know that this release refers only to the Character Creation but this section alone, especially since it also has the core mechanics at the start, may lead to some doubts or misconceptions being made if one doesn´t read or know the BoB file.
The BoB file is not necessary to use the contents of the new draft, unless you're going to attempt to use it to backwards engineer combat in the time between now and when it is officially released.
thorgarth wrote:My main concern is about the Pool mechanics. Pools are mentioned several times throughout the pages BUT they it´s never specifically mentioned how they are formed other than on page 5 under Ability checks, and then in a vage way unless this core mechanism was indeed changed, meaning the idea one gets from reading page 5 is that Skills and Proficiencies have pools based on their ranks alone, not adding the value of an attribute to it as it´s co-basic parameter.
This is correct. That was the major impetus for a new draft, rather than a revision of the old draft. There's a thread somewhere about it where this was debated but ultimately settled upon. It's also why the tapping mechanic exists.
Sword & Scoundrel-0.1.2.pdf, page 5 wrote:Ability checks are resolved by gathering a pool of dice equal in number
to the rank or value of the ability (an attribute, skill, or proficiency) being
tested, usually between 1-10 dice.
The default assumption is that the totality of your dice for the pool comes from your ability's rank alone, save for what dice you might get from other sources (Getting More Dice, pg10).
thorgarth wrote:If we consider that Attributes and Skills now range from 1 to 10
Technically, the paragraph in question refers to abilities, which is explained as an umbrella term for attributes, skills, and proficiencies. Attributes range between 2 and 8 in humans normally, with a T5 letting you get up to 10. Skills range between 0 and 8 in humans, with a T5 letting you hit 10. Proficiencies range from 0 and... Whatever you want to spend them to, but at character creation that's going to cap out at 11 and you're not going to see any NPCs higher than that unless the GM has made some kind of very special exception. Thus, as the text says, this will
usually be between 1-10 dice.
thorgarth wrote:On the other hand, for those who have read BoB I´m finding it strange that "Expertise" now took an whole different meaning, from being a focus/specialization within the broader scope of a skill, giving a +1 die bonus in those situations, to being a type of "open" Skill that must be specified, concerning itself on how to do things. was the "old" expertise mechanism eliminated or just given a new terminology?
The old expertise system was removed. This is another place where there was a series of threads discussing it. The TL;DR is that it seemed a weird fit for the direction and another situational +1 die bonus really wasn't worth the additional layer of stuff to juggle.
If someone wants to come up with another name for the skill, feel free to make suggestions. I'm not married to it, but it was fit for purpose.