Unrelated

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Korbel
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Re: Unrelated

Post by Korbel »

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No wonder we wait for Beta for so long :D
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Agamemnon
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Re: Unrelated

Post by Agamemnon »

higgins wrote:
Agamemnon wrote:I've often told Higgins we should make our alpha docs public if only so people could read the madness that went on in our comments and notation.
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I thought that fell under "Clever use of game mechanics."
Sword and Scoundrel: On Role-Playing and Fantasy Obscura

Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
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higgins
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Re: Unrelated

Post by higgins »

Agamemnon wrote:I thought that fell under "Clever use of game mechanics."
Clearly you're asking for a classic red pen example.

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Agamemnon
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Re: Unrelated

Post by Agamemnon »

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Sword and Scoundrel: On Role-Playing and Fantasy Obscura

Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
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EinBein
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Re: Unrelated

Post by EinBein »

:D
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nemedeus
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Re: Unrelated

Post by nemedeus »

I don't want to hijack the forum for my own stuff any further, so instead of making a thread, i'm going to put this here. I've finally found a Fatigue/Endurance/Stamina/whatever mechanic with which i'm satisfied:
  • Fatigue is like a Level X wound - it increases the TN.
  • 1 point of Fatigue is taken when a Stamina/Endurance/etc. check is failed. The Obstacle for that check is 1 and increases by 1 every time you do this check.
  • Do such a check every 3 combat rounds, or after some time of doing a strenous activity etc. You take your encumbrance number* as penalty. Note that the check doesn't increase TN due to fatigue.
  • To reduce the Ob, you need to rest / stop fighting for a few rounds (i'd say, equally, 3 eounds).
*in my system, that's Total Carried Weight Units, divided by Vitality (Strength + Endurance + Size), rounded down -- pretty much the only division in that game i can think of right now. Vitality also serves as the Blood to be lost in battle, naturally. With Base stats being 1 to 5, it should be about the 5 to 10 range.

Weight examples: A sword weighs 1 to 1.5 units, Heavy Armor weighs 8 to 12. This is of course not quite as realistic as i would want to do it, but at least the results make decent sense.
"First Rule of War Club: Don't fight in the War Room" - Clint Eastwood, 1920
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Agamemnon
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Re: Unrelated

Post by Agamemnon »

nemedeus wrote:I don't want to hijack the forum for my own stuff any further, so instead of making a thread, i'm going to put this here. I've finally found a Fatigue/Endurance/Stamina/whatever mechanic with which i'm satisfied:
  • Fatigue is like a Level X wound - it increases the TN.
  • 1 point of Fatigue is taken when a Stamina/Endurance/etc. check is failed. The Obstacle for that check is 1 and increases by 1 every time you do this check.
  • Do such a check every 3 combat rounds, or after some time of doing a strenous activity etc. You take your encumbrance number* as penalty. Note that the check doesn't increase TN due to fatigue.
  • To reduce the Ob, you need to rest / stop fighting for a few rounds (i'd say, equally, 3 eounds).
*in my system, that's Total Carried Weight Units, divided by Vitality (Strength + Endurance + Size), rounded down -- pretty much the only division in that game i can think of right now. Vitality also serves as the Blood to be lost in battle, naturally. With Base stats being 1 to 5, it should be about the 5 to 10 range.

Weight examples: A sword weighs 1 to 1.5 units, Heavy Armor weighs 8 to 12. This is of course not quite as realistic as i would want to do it, but at least the results make decent sense.
Fatigue as a temporary wound level is actually how we handled it in 'Bastards, though after some testing we ultimately ditched the idea of handling it in combat. We had a tendency to forget to check unless one opponent was intentionally trying to wear the other one out. Even then, most of our fights didn't last long enough for significant fatigue to accumulate.
Sword and Scoundrel: On Role-Playing and Fantasy Obscura

Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
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higgins
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Re: Unrelated

Post by higgins »

Full-contact tournament live stream from Finland! It's just minutes away: https://www.periscope.tv/w/1MYxNvnddEoxw
"You can never have too many knives."
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higgins
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Re: Unrelated

Post by higgins »

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That awkward moment when your cat has better battle gear than you do.

Disclaimer: Not my cat. :D
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EinBein
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Re: Unrelated

Post by EinBein »

All-fantasy cat-warrior ;) needs to be included in BoB rules...
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Korbel
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Re: Unrelated

Post by Korbel »

EinBein wrote:All-fantasy cat-warrior ;) needs to be included in BoB rules...
General Guidelines - Social Class: Noble, Religion: "Religion? I am a god!", Agility 4, Social 5, Intrigue and Manipulation 6, Athletics, Survival (Hunting) and Streetwise 5 dots, Brawling (Claws do STR damage) 8, Story Aspect: "I will catch the Red Dot no matter what!" 3, "No cup shall stay on the table!" 2...
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Korbel
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Re: Unrelated

Post by Korbel »

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Lecherous (Major), or what?!

(the title says: "When you were supposed to have a sword fight, but...)
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Marras
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Re: Unrelated

Post by Marras »

:o :shock: :lol:
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higgins
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Re: Unrelated

Post by higgins »

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That image was actually in my random fighting tidbits & resources inaugural post, but way cool to see a color version, too! :)
"You can never have too many knives."
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Korbel
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Re: Unrelated

Post by Korbel »

higgins wrote:That image was actually in my random fighting tidbits & resources inaugural post, but way cool to see a color version, too! :)
Oh shit, I must've overlooked or forgot, I'm sorry :D
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