The King is Dead, Long Live the King

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Agamemnon
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Re: The King is Dead, Long Live the King

Post by Agamemnon »

nemedeus wrote:
higgins wrote:[
Speedrunning? As in... playing computer games? That's hardly a thing we're trying to model, but if your ultimate goal is to find a borderline-cheating way to defeat a game as efficiently as possible, surely Cunning would apply?
Hmm, that's true!

Nonetheless, to specify my argument a bit better: if you ever watched a speedrun, finding exploits is like 5% of the effort (once you actually try for a record). The actual meat of it is pulling them off, which as i understand it is a matter of training above all (like if you look at speedruns of mario hacks in particular, with the frame- and pixel-perfect inputs that are needed sometimes...).
In simpler words, what i'm trying to get at is, being very good at something implies thousands of hours of training, which in turn implies being able to do that thing not only much better but much faster too. Although nobody disputes that, i guess... heh

Granted, i don't do speedruns myself, i just like watching them c:
Honestly, the only point at which I'd worry about applying a speed modifier to a thing would be if the question was deliberately about "who can do this faster?"

As in.. your character is a thief in the middle of trying to crack a safe when the guards show up. Can you crack the safe before they bust down the door? If you win, you can get the goods and get out first. If they win, they catch you before you're done. It'd be your Larceny (against the lock's req) vs their Brawn (against a req based on the door). If the player argued for it, I'd let both parties tap in Speed.
Sword and Scoundrel: On Role-Playing and Fantasy Obscura

Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
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higgins
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Re: The King is Dead, Long Live the King

Post by higgins »

nemedeus wrote:if you ever watched a speedrun
I think assuming something like that would be a bit of a stretch :D
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Korbel
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Re: The King is Dead, Long Live the King

Post by Korbel »

Some months ago, Siggi said that he doesn't understand why you're doing all of this (new draft and so). And my reaction was pretty much the same. Frankly, still I don't understand. And I'll be honest with you, I was really disappointed that you've done this during the process of publishing BoB. I was like: "man, we were waiting for so long (some of you guys much longer then me) and now, when we're so close, you suddenly decide to change everything? and now we have to wait for how much longer? another year?". So, it was quite frustrating for me. But I kept my mouth shut, generally. Did'nt want to complain. I knew it wouldn't change anything, just introduce some bad fluids here. And I didn't want to hurt the feelings of Ag and Hig, bevause theyve done many cool things for us. But as you have probably noticed, over time I was growing less and less interested in discussions and stuff.
The second thing... the Storm. Or rather I say, lack of players in the game. First, Stempest has dissappeared. Then Marras. And noone else wanted to join. And there I was, with a carefully prepared "net" of relations between Hans, Ruthard, Karl and variuos NPCs, but unable to use it. Agamemnon and Einbein had joined the Floating City, apparently finding it more interesting (understandable, 33 is just better). In theory, we could just continue with a solo campaing, but it wasn't really that appealing.
So there I was, not very happy and quite frustrated, when I realized my posting in the Floating City has become more of an obligation, then recreation. Can't really say, why. Maybe simply I've had enough? Maybe it's too hard for me to stay interested for such a long time? Anyway, it has become quite mechanical. Not blaming 33 for that.
And now the July has come, and I believe it was a culmination for me. Of all the factors. Additionally, I will have much more work in the following weeks, and I was just... not that eager to spend my limited time on learning the game again (especially because I expected not liking the new Attribute and Tapping system). Most of the fire was just gone. Maybe it will come back, I don't know.
I hate to let 33 down, spoiling his plans, as Ive personally experienced how it feels, but it wouldnt really make sense to stay just because of this. He does need and deserve active, genuinely engaged players. I hope you guys will provide that.
And I don't really know why I'm writing all of this... I just feel I owe you some explanations. Just please don't get me wrong. But I think I'll be leaving. Well for some time I wasnt' really participating in the creation process anyway, so there's no big difference for you :D
Tomorrow will probably be the last day of my activity here. We need to finish some business in the Floating City ;)
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Re: The King is Dead, Long Live the King

Post by taelor »

I'd just like to say that I'm 100% behind the switch from BoB to S&S. Skills and traits were both broken in BoB, in ways that threatened to limit the system's overall value as anything beyond a mere combat simulator. The wait has been frustrating at times, but I think it'll be worth it.
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Agamemnon
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Re: The King is Dead, Long Live the King

Post by Agamemnon »

Korbel wrote:Some months ago, Siggi said that he doesn't understand why you're doing all of this (new draft and so). And my reaction was pretty much the same. Frankly, still I don't understand. And I'll be honest with you, I was really disappointed that you've done this during the process of publishing BoB. I was like: "man, we were waiting for so long (some of you guys much longer then me) and now, when we're so close, you suddenly decide to change everything? and now we have to wait for how much longer? another year?". So, it was quite frustrating for me. But I kept my mouth shut, generally. Did'nt want to complain. I knew it wouldn't change anything, just introduce some bad fluids here. And I didn't want to hurt the feelings of Ag and Hig, bevause theyve done many cool things for us. But as you have probably noticed, over time I was growing less and less interested in discussions and stuff.
The second thing... the Storm. Or rather I say, lack of players in the game. First, Stempest has dissappeared. Then Marras. And noone else wanted to join. And there I was, with a carefully prepared "net" of relations between Hans, Ruthard, Karl and variuos NPCs, but unable to use it. Agamemnon and Einbein had joined the Floating City, apparently finding it more interesting (understandable, 33 is just better). In theory, we could just continue with a solo campaing, but it wasn't really that appealing.
So there I was, not very happy and quite frustrated, when I realized my posting in the Floating City has become more of an obligation, then recreation. Can't really say, why. Maybe simply I've had enough? Maybe it's too hard for me to stay interested for such a long time? Anyway, it has become quite mechanical. Not blaming 33 for that.
And now the July has come, and I believe it was a culmination for me. Of all the factors. Additionally, I will have much more work in the following weeks, and I was just... not that eager to spend my limited time on learning the game again (especially because I expected not liking the new Attribute and Tapping system). Most of the fire was just gone. Maybe it will come back, I don't know.
I hate to let 33 down, spoiling his plans, as Ive personally experienced how it feels, but it wouldnt really make sense to stay just because of this. He does need and deserve active, genuinely engaged players. I hope you guys will provide that.
And I don't really know why I'm writing all of this... I just feel I owe you some explanations. Just please don't get me wrong. But I think I'll be leaving. Well for some time I wasnt' really participating in the creation process anyway, so there's no big difference for you :D
Tomorrow will probably be the last day of my activity here. We need to finish some business in the Floating City ;)
I'm sorry to hear that. You've been a good member of the forum. Insofar as why the answer is simple enough. The system wasn't working in the way that we wanted it to and we in-turn weren't living up to our own standards. Sword & Scoundrel has fixed a number of issues that existed in the previous build, and the entire package has turned out more cohesive, intuitive, and internally consistent than I could have hoped when we started down that line. In addition, we've managed to introduce a number of features that make this the first edition of the game I'm completely happy with.

Our release plan should have the book beta-complete and available over the next month. Ironically, Marco is actually referenced in the book under Concepts. The examples given are a combination of Floating City characters and my most recent play-test campaign. Barbarossa's ex-accountant has kind of become my go-to example of the game supporting "nontraditional" character types.

If you change your mind, you'll always be welcome back here.
Sword and Scoundrel: On Role-Playing and Fantasy Obscura

Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
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Benedict
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Re: The King is Dead, Long Live the King

Post by Benedict »

Korbel wrote:And I don't really know why I'm writing all of this... I just feel I owe you some explanations. Just please don't get me wrong. But I think I'll be leaving. Well for some time I wasnt' really participating in the creation process anyway, so there's no big difference for you :D
Kurwa! Man, ofc its a difference, you're shitting me?
Agamemnon wrote:Ironically, Marco is actually referenced in the book under Concepts. The examples given are a combination of Floating City characters and my most recent play-test campaign. Barbarossa's ex-accountant has kind of become my go-to example of the game supporting "nontraditional" character types.
Yeah, noticed as much.
Giorgio: Grizzled mercenary trying to leave his violent past behind.
Cirillo: Physician-swordsman with a crippling gambling addiction.
Marco: Naive scion of a powerful merchant family, kind-hearted if a little slow.
Agamemnon wrote:If you change your mind, you'll always be welcome back here.
Perhaps you simply need a break from this. One thing is sure, you'll be missed. Anyway, what Ag said pretty sums it up.

Take care man. :)
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EinBein
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Re: The King is Dead, Long Live the King

Post by EinBein »

I expressed as much already. We all hope you recover soon. Enjoyed your presence on these forums and - as with many here - would love to meet some time in person ;) sadly, I'd a lot of business in Poland for some time, but it's over now :cry:
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Korbel
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Re: The King is Dead, Long Live the King

Post by Korbel »

Agamemnon wrote:If you change your mind, you'll always be welcome back here.
So there's no "once you leave Grand Heresy, you can never come back" rule? Happy to hear that :D :D :D
Thanks.
Benedict wrote:Kurwa! Man, ofc its a difference, you're shitting me?
What I mean is, just look at my profile. Almost no rule-discussions for many, many weeks.

Thanks for the kind word guys and I wish you all extremely good luck! Long live the Scoundrel ;)
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higgins
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Re: The King is Dead, Long Live the King

Post by higgins »

Korbel wrote:Thanks for the kind word guys and I wish you all extremely good luck! Long live the Scoundrel ;)
Kurwa bianca! That's quite a blow, considering that you recently surpassed me as the #1 poster on the forums.

But see you down the road, man. Hopefully the new combat chapters rekindle your interest :)
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nemedeus
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Re: The King is Dead, Long Live the King

Post by nemedeus »

Thurs-Day! Thurs-Day! Thurs-Day!

new combat chapter WHEN?
i wanna see the new maneuver system and emphases! :D
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BertMaacklin
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Re: The King is Dead, Long Live the King

Post by BertMaacklin »

I'm not asking for rules, but for flavor.

What type of magic is planned to be in this game? I'm asking because I'm currently looking for a Low-Fantasy (meaning low magic) system and so far this game ticks the right boxes for me.
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nemedeus
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Re: The King is Dead, Long Live the King

Post by nemedeus »

BertMaacklin wrote:I'm not asking for rules, but for flavor.

What type of magic is planned to be in this game? I'm asking because I'm currently looking for a Low-Fantasy (meaning low magic) system and so far this game ticks the right boxes for me.
i recommend employing the search function. there's been serveral threads about it.
"First Rule of War Club: Don't fight in the War Room" - Clint Eastwood, 1920
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Agamemnon
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Re: The King is Dead, Long Live the King

Post by Agamemnon »

BertMaacklin wrote:I'm not asking for rules, but for flavor.

What type of magic is planned to be in this game? I'm asking because I'm currently looking for a Low-Fantasy (meaning low magic) system and so far this game ticks the right boxes for me.
The short version is that it will be based largely in folklore and real-world occult traditions, with a bit of Lovecraft thrown in. Lots of weird and horrible stuff, but not so much with the fireballs and lightning.

Magical systems will be treated much like combat. They will be based on proficiencies and rolled on a split-die pool. Players will be given the tools to make their own spells and rituals up as they go, rather than operating from a set spell list. Further, players have an incentive to formalize certain spells and keep their own grimoires as well as steal said grimoires from others. Further, it's set up with the ability for non-sorcerers to perform rituals if they have access to the instructions on how to do so.

We actually have a ton planned for and around the magic system, as magic is one of those things I feel is never treated quite right by games. I just need to get time to actually develop it.
Sword and Scoundrel: On Role-Playing and Fantasy Obscura

Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
myanbar
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Re: The King is Dead, Long Live the King

Post by myanbar »

When can we expect the next release?
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nemedeus
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Re: The King is Dead, Long Live the King

Post by nemedeus »

myanbar wrote:When can we expect the next release?
on any given Thursday!
"First Rule of War Club: Don't fight in the War Room" - Clint Eastwood, 1920
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