Are you adding the skill and attribute pool together? That means skill pools are 2-15 normally, but attribute checks are on 2-10.. which places skills and attributes on different difficulty scales. Someone with average attributes has 6 dice ob3 attribute check. Someone with an average attribute and an average skill would have 8 dice vs an ob3 skill check.Korbel wrote:Cool, I like this balance.Agamemnon wrote: Assuming average stats:
The difference between the highest possible mastery character and an absolute novice before was 5 dice.
The difference between the highest possible mastery character and an absolute novice on a 1-10 scale is 8-9 dice.
SAs are worth up to 5.
Now my only objection is the fact of halving the scores of Attributes, I hate that just like nemedeus
So, I would probably leave Attributes on 1-5 scale, and make skills 0-10 (but we have already discussed this very solution: http://www.grandheresyforums.com/viewto ... 5&start=30).
Now we've retained the flexibility and have more granularity for skills.. but now we're asymmetrical, need to adjust the difficulty on obs across the board for skills (but not attributes), using skills in attribute checks has to be dropped (we're not substituting Larcerny 9 into a perception roll), and the total amount of dice being rolled at any one time has gone up.