thirtythr33 wrote:@hector, I wouldn't have the problem if the BotIT Attributes actually did what you purport them to do, but to me they really do look like (most) of the standard DND ones with the names changed, when you read the descriptions as laid out in the book.
Lets take this Cunning example and look at what the BotIT book says about it's own attribute. p6
Cunning – (CG) is a measure
of your raw instincts, agility,
reaction time and balance. It
affects how skilled you are
with actions like lock picking,
pick pocketing, hiding, and
sneaking.
Now just for a giggle, lets see how the DND 2e players handbook describes dexterity, p20
Dexterity
Dexterity (Dex) encompasses several physical attributes
including hand-eye coordination, agility, reaction speed,
reflexes, and balance. Dexterity affects a character's reaction
to a threat or surprise, his accuracy with thrown weapons and
bows, and his ability to dodge an enemies blows.
The Smallville RPG (why do I even have this?) does this kind of thing but actually succeeds. It's prime attributes are Duty, Glory, Justice, Love, Power and Truth. Not a single one of them governs "agility, reaction time and balance".
In a half-measure of defense, I think a big thing they were trying to do -- and a big thing that oldschool hack does -- is to combat the idea that there was a sharp division between physical and mental attributes. That's why they use the oldchool hack triangle. Brawn is more or less purely physical, commitment (tenacity) is more or less purely spiritual, and charm (heart) is more or less purely social.. but the other three are supposed to be some combination of two attributes. Thus Daring (which they didn't bother renaming for some reason) is meant to be a combination both of the physical prowess of a person, and their spiritual fortitude.. as opposed to a D&D model where strength, dex, and con are all physical, with intelligence, wisdom, and charisma being all mental. Sort of. Because no one is ever really sure what exactly charisma means.
That said, I find the re-fluffing a bit unintuitive, at least in part because I don't necessarily agree with the divisions - you could make a strong argument for Brawn to be about willpower in addition to strength. After all, we're all technically about twice or three times as strong as we think we are, we simply have mental inhibitors that prevent us from using our full strength to keep us from damaging our bodies. This is why you get mothers lifting cars off of children.
Even if we go with the rough distribution they were going for though, the oldschool hack names were better, I think. Charm is definitely a clearer analog for "social prowess" than Heart. I think of someone who has great heart - it's usually talking about will and courage. On the flip side, because of their nomenclature, a manipulative sociopath has the most heart.
Sagacity is similarly less direct than it's predecessor. Awareness immediately strikes you as "noticing things" or "knowing things." I.e. "I am aware of that."Sagacity is sometimes used in systems as a term for knowledge, but that's a bit weird as well because sagacious simply means "good mental discernment," good judgement, common sense, shrewd. Which is probably closer to D&D style "Wisdom" than perception or knowledge.
Tenacity isn't terrible. Neither is Commitment, though frankly both of them are just talking about willpower. It would have been easier for them to just say so. That said, it was never clear to me why either system lumped "knowing stuff related to your passions(or goals)" or crafting material as a feat of willpower.