Benedict wrote:When talking about skeletons the first thing that springs to mind is this.
I love the singer in the lower right corner

Seems to have passed the Steel test with a critical success...
Most of the above suggestions seem quite appropriate. One thing that really bugged me though with rpg skeletons is that most versions are mindless. An interesting twist could be a skeleton animated by a deceased spirit, demon, or elemental spirit, hating life itself. With the appropriate acumen/will/cunning to reflect that.

That's more or less exactly the second version you can do in The Dark Eye: The common Necromancer would use a spell to re-animate dead bodies like described in the OP. A follower of the archdemon of undead Thargunitoth though could summon the lesser demon Nephazz to possess a body. The demon is relatively intelligent and more powerful in general than ordinary skeletons. This is of course only possible in smaller numbers.
Also necromancers shouldn't create them with a single spell, they should either try to control existing ones, or perform rituals to bind/invite the animating force inside the skeleton. But I'd really like it to be more akin to making a deal with an entity instead of controlling hordes of undead minions, like most stereotypical rpgs.
I guess you'd need to change it like that to avoid over-use of skeletons if they are really that powerful in the BoB rulesystem.
Benedict wrote:Another idea. Since skeletons lack sensory organs, and if they are animated like I explained above, they should have a sense of life force around them. Hence they woudn't be influenced by darkness or stealth.
I would say that this - in no doubt magical - sense needs to be blocked by physical barriers at least, to give characters a chance to hide.