FortPwnall wrote:Benedict wrote:That example of an extended blade at the end of a pole is a possibility. That weapon will most likely use the Polearm or Mass proficiency -- which will limit it to specific Maneuvers. If on the other hand you made an extended Estoc ("stock" Estocs are Long) with Severe Taper and Tuck options their stats would be nearly equal, but it would use the Longsword proficiency instead -- which would also link the weapon to specific maneuvers.
I don't understand your last point here? The extended estoc example I gave
is something I made with the codices... it's not on the example weapons table. Or do you mean there will probably be additional options added?
I wasn't clear enough, sorry. I'm not comparing a spear to an estoc, I'm comparing an estoc to a polearm with a straight estoc-like blade head on top.
- Example 1: Blade
- Base: Cost r2
- Double-edged : 0c/1p
- Extended: Cost+2, Thrust +2, gains 2h
- Taper: Severe Taper; Cost+1, Thrust+1
- Option: Tuck; Swing-1, Maille Piercing
DR -1c/+4p ; Reach Extended ; Cost r5 ; Maille Pierce ; 2h ; Uses Longsword
- Example 2: Hafted Weapon
- Base: Cost r1
- Head (Top): Blade
- Base: 0c/0p, Cost r2
- Double-edged : 0c/1p
- Short: no effect
- Taper: Severe Taper; Cost+1, Thrust+1
- Option: Tuck; Swing-1, Maille Piercing
- Haft Length: Extended ; +1/+1 DR, gains 2h
DR 0c/3p ; Reach Extended ; Cost r4 ; Maille Pierce ; 2h ; Uses Polearm and Mass
As I said earlier, nearly equal stats (the sword thrusts better by 1, the pole cuts better by 1) but entirely different in the way they are used. Hence different Proficiency/Emphasis/Maneuvers.
FortPwnall wrote:So... what, you think it would be possible they might add a maneuver that would allow you to end up doing more thrusting damage with a spear than you would have been able to with an extended sword?
That I do not know. I know only the 'Bastards Emphases and Maneuvers. For example Spear Emphasis was
"When you have Reach Control gain +4CP instead of +2CP bonus". 2 extra dice on a 50% success rate means +1DR. 4 dice its +2DR. Or +1DR Precise Thrust (which costs 2AC=2 CP dice) to shift actual hit location by MoS in every direction you like. Meaning that a Precise Thrust with MoS3 lets you hit anything you want. Like an armpit when attacking a heavily armored guy.
FortPwnall wrote:Provided the maneuvers don't add any advantage or whatever, I'd say can't the rules just be changed as follows?
You can rest assured that Maneuvers and Emphases WILL provide SIGNIFICANT changes and advantages/disadvantages. That is a given. The question is what these effects will be.
FortPwnall wrote:I don't really understand why when extending a sword you can choose whether to gain swinging or thrusting, but not +1/+1? But on a polearm you have to get +1/+1? This seems to be a very specific design choice and I am curious regarding the reasoning behind it. I mean, you could even do the following, for both blade and polearm
Good question.
It's all about geometry, biomechanics, and physics in general. Take a greatsword and a spear (or anything else of comparatively equal length).
The greatsword is a straight piece of metal with a handle big enough that requires a two handed grip.
The spear is virtually the exact opposite. A relatively small piece of metal -- compared to the greatsword's blade that is -- on top of a long wooden pole.
Hence the greatsword (or estoc, or any other sword) has a small area compared to its overall size which can be used as a handle, making the leverage one could apply with it very specific. That's why swords are jacks-of-all-trades OR extremely specialized weapons.
On the other hand the spear (or any other polearm) with its large handle (one can use the entirety of the pole with two hands combined) provides a lot more leverage.
In this light giving a big sword a choice of +Swing OR +Thrust while on the other end hafted weapons gain a DR bonus both on Swing and Thrust illustrates the above facts.
There's also a second point to consider, which has nothing to do with reality and physics simulation. Game design. If everything across the board had access to everything that would be kinda boring, wouldn't it? By giving +2 to either Swing or Thrust to swords when giving +1 to Swing and Thrust to poles is a significant differentiation between swords and poles without being too fiddly or cumbersome.