Name: Franz-Theodor Torfer "The Boy"
Occupation: Monster hunter / mercenary
Age: 42
Gender: Male
Religion: State religion
Parents: Franz-Walter and Ilse Torfer; peat diggers in the northern provinces
Summary: Towering man with boozy breath and cold stare in his furrowed, bearded face
Franz-Theodor grew up in a small village in the middle of a nigh-inaccessible swamp far to the north of the Empire. Only a few families lived there, and most were peat diggers, like Franz-Theodor's parents.
One day in his youth, his mother Ilse was found dead, drifting in the shallow water, ripped open by some otherworldly creature the villagers were too anxious to hunt down. His father Franz-Walter started excessive drinking and beating Franz-Theodor shortly after.
When a couple of monster hunters heard of the beast and offered their services for more than a few coins, Franz-Theodor ran away and joined them. At first, he was little more than their errand boy (thence the nickname "Boy", by which Franz-Theodor is still called by all but his family) and got nothing but their leftovers, but with the years passing by, he became a professional privateer himself, offering his service to organizations like the Hounds or temporarily dispatched military forces from the Empire as a guide, headhunter or just intermediary to the introverted locals.
Today, Franz-Theodor is a scarred veteran of many fights. He knows the northern provinces better than most and has seen the vast bulk of the brown-trousers stuff, but in the process he's become an obsessive drinker himself. He continues to do his work to finance his thirst, until at last some beast comes out on top or some illness carries him.
In general, he serves the Empire and the state religion as good as any man, but sometimes, when the Empire just searches for a scapegoat and is about to pick someone who might be considered as tainted by more devout men than Franz, but is actualy not guilty of any major crime, Franz takes the liberty to present alternatives...
SOCIAL CLASS: Tier 2
- Low Freeman
- Agility 5 (+1)
- Brawn 5 (+1)
- Cunning 5 (+1)
- Perception 4 (+1)
- Willpower 3
- Coercion 4 (+1)
- Gambling 4 (+1)
- Manipulation 4 (+1)
- Stealth 4 (+1)
- Streetwise 5 (+1)
- Lore [Northern provinces] 2 free + 1 = 3
- Lore [Monsters & Mutants] 3
- Navigation [Land] 5 (+1)
- Survival [Swamps] 5 (+1)
- Brawling 7 (CP 12)
- Swords 7 (CP12)
- Firearms 6 (CP10)
- 1dT Drunkard (0 points)
- 1dBG Monster hunter of the northern Swamps (0 points)
- 2d Relationship Else (owner of the Baron's Slough; Franz's sister) (1 point)
1 Pt minor amount of power
-2 immediate blood relative
2 pt 2d help as best as can - 2d Reputation "One of us swamp-people" (3 points)
- Hunt down the cannibals that supposedly live among the people of Krahenhorst hamlet 2
- I'm a man of my word 1
- Protect the people 2
GEAR
- to be defined