higgins wrote:EinBein wrote:1. the font made me think of Pirates of the Caribbean. But I haven't compared it objectively yet.
Ummm... apparently you are correct on this.

I mean, I love the first movie, but I had no idea.
Well, the positive side is that since we picked that font from some 30+ we considered, it turns out we have an eye for multi-million dollar franchises, right?
Right!?!?!?
I did go back to make sure it was a similar font, and not an actual copy of the font. The ..missing bits are in different pieces, and there are some other minor differences. We double-checked that the font we were using is fine for commercial use, etc. So that's kind of a big deal for us. heh.
Honestly, I don't mind the association too much. A swashbuckler feel to the font can only help advertise what the game is.
As for the sword, I've considered changing it, but I can't decided to what. As it stands, the sword we have there is a nice almost iconic image. You look at it and know immediately what it is, and it brings to mind a whole swath of eras. Adding a more period specific sword may help sell our exact setting idea, but it is also more limiting. I think the big thing would be finding a good sword to use from the renaissance, as most are either asymmetrical, or ornate to such a degree that it won't work with the silhouette art style. Any kind of basket-hilt sword there would wind up looking like a particularly dainty-handled mace. I'm definitely open to suggestions though.