To keep it simple, I decided not to create a brand new character but rather to recreate an existing character with which I'm currently playing. It all went fine and smooth until I arrived at skill points distribution. My character is a very good climber (in our system attributes are used for skill rolls, 'Climbing' is tagged with Agility and he's got a very high Agility). But at the same time, this character can't swim. In fact, he almost got himself drowned during the last session (another player character was 'helping' him to do that, but failed eventually).
Wondering, how to make a good climber and a lousy swimmer, I looked at Agamemnon's comments at "Current direction and skills" (viewtopic.php?f=23&t=279).
That said, let's clear it out using my character as an example. How do I make him a good climber? Do I just take high Agility and assume that all agile characters are good climbers (which is not necessarily true in real life) or do I take Expertise (Climbing) skill?Agamemnon wrote: Athletics has been axed. It's now just a function of your attributes. Most of what it would have covered are better covered by attributes, and like an attribute nearly all people have some level of athletics. The only real outlier here is swimming (which is an acquired skill.) In a nautical game, I'd be tempted to make this a stand-alone skill. Otherwise, make it an attribute roll or assume it fits under the seamanship skill.
Same question with swimming. If I use an attribute for swimming – what would it be? If it's Agility again then it doesn't work out as intended in our case: he would climb and swim equally well. Or maybe Brawn should be used instead? Or should I stick with Seamanship skill for that? The latter option would probably make sense in the case of my character: he's a thief and has zero points in seamanship (but then again, it would mean that all sailors are decent swimmers which is not necessarily true).
Please share with me your opinion on this.