The Floating City [OOC] [TWO]

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thirtythr33
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Re: The Floating City [OOC] [TWO]

Post by thirtythr33 »

Benedict wrote:Ferran stays put and tries to listen to the woman he heard before.
Do you mean the first shriek or the recent hushing?
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Re: The Floating City [OOC] [TWO]

Post by Benedict »

.......

Man, you're insane! :lol:

A simple passage could do it, bu no, a full chart! :shock:

Anyway, Ferran tries to pinpopint the woman and make a plan about the ship's hold. Obviously he's in sleeping quarters atm. Do I get to roll anything like a Perception (listen) for the woman, and an Acu+Sailor (or whatever else you deem appropriate) to guess where the important stuff (captain's cabin, charts, valuables, etc) should be?
Do you mean the first shriek or the recent hushing?
Good thing you mentioned it. Both.
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Re: The Floating City [OOC] [TWO]

Post by thirtythr33 »

Benedict wrote:Man, you're insane!
Thanks! :lol:
Benedict wrote:Obviously he's in sleeping quarters atm.
In this case, sleeping quarters = cargo hold = oar rowing area. One big room with benches.
Benedict wrote:guess where the important stuff (captain's cabin, charts, valuables, etc) should be?
You literally just walked past it:
Piled up in the stairway and filling the entry room are travelers chests, saddlebags, rucksacks and lockboxes. At the other end of the entry room is an open door to the hold.
Ferran crept past the helm and down the stairs to get to the hold. It IS very strange that all this stuff isn't being stored in the hold (the hold is STUFFED full of people).
Benedict wrote:Good thing you mentioned it. Both.
Couldn't tell with the shriek. The hushing came from ~5-10m ahead on Ferran's right.
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Re: The Floating City [OOC] [TWO]

Post by Benedict »

Seems to me that these guys are moving slaves. Too many people without arms to make sense. Anyway Ferran creeps towards the woman.
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Re: The Floating City [OOC] [TWO]

Post by thirtythr33 »

Benedict wrote:Anyway Ferran creeps towards the woman.
It is so dark and with so many people lying around on the floor, to do so Ferran would have to literally be stepping on people. This can't be done unnoticed.
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Re: The Floating City [OOC] [TWO]

Post by Benedict »

Ok, now that's clear. Change of plans. Back out the door and back to the interesting stuff (travelers chests, saddlebags, rucksacks and lockboxes). Don't forget, he IS Curious. :D
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Re: The Floating City [OOC] [TWO]

Post by thirtythr33 »

Take 1 SA.
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Re: The Floating City [OOC] [TWO]

Post by Benedict »

Thanks. Assigned it to "Ladies in distress" SA. Seems only fitting.
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Re: The Floating City [OOC] [TWO]

Post by Benedict »

Just to clarify. Ferran saw Ottomans on deck. 2 on bow, 1 on crow's nest, the guy with the pipe, and the rest sleeping, correct? They are roughly 12 men, and about 20+ italian dressed ones?
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Re: The Floating City [OOC] [TWO]

Post by thirtythr33 »

Yes.
~16 Italians on deck
~25 Italians in the hold
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Re: The Floating City [OOC] [TWO]

Post by Benedict »

Ok its time to play. Ferran takes the 6 guys with him and leads them on deck. The idea is to rush them while they sleep. How do you want to do this? A full Skirmish? A Simple Combat? Something in between?
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Re: The Floating City [OOC] [TWO]

Post by thirtythr33 »

I'll have to think. For now I'm off to bed though. Probably skirmish for players and I'll just narrate NPCs not directly fighting a player.
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Re: The Floating City [OOC] [TWO]

Post by Korbel »

Yeah, better make it a Skirmish. I'd love to fail some Movement Rolls or something.
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Re: The Floating City [OOC] [TWO]

Post by Benedict »

Ok, so we can do it at the earliest convenient time for everyone. As for Giorgio? You will run him? Maybe Korbel would like to take a swing or three. :twisted: Or even better a new face. It would add more chaos to the Skirmish I think. :D

PS After all Marco can assist with his sling from below, can't he? Imagine being roosted in a crow's nest and having a sling bullet caving that skull in. :lol:
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Re: The Floating City [OOC] [TWO]

Post by thirtythr33 »

I'm going to be very busy the next few days. I probably won't be able to run this combat until Saturday.
"O happy dagger!
This is thy sheath; there rust, and let me die."

- Juliet Capulet
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