Every dice matters

thirtythr33 wrote:Now that exploding has been removed from the core rules, you now have another dimension to modify rolls on that isn't a TN shift or +/- dice. The reroll.
higgins wrote:(snip)thirtythr33 wrote:Now that exploding has been removed from the core rules, you now have another dimension to modify rolls on that isn't a TN shift or +/- dice. The reroll.
HAH, i had literally that mechanic in my documents for ages!thirtythr33 wrote: Beauty: You reroll all 1s on any roll where appearance could play a factor.
I hadthirtythr33 wrote: There are several different ways to handle stacking, each with there own merits.
thirtythr33 wrote: If you keep exploding as an option for burning Drives, you can have edges give it is a bonus.
That too i had in my own documents for a long time.thirtythr33 wrote:Eg
Expert: Pick a expertise for a skill. When rolling that expertise, your dice explode without having to pay the Drive cost.
This actually does open up quite a few options. I can easily imagine certain maneuvers rerolling 6s. Shields reroll 1s on defense, etc. However, I find that I have two primary concerns:higgins wrote:thirtythr33 wrote:Now that exploding has been removed from the core rules, you now have another dimension to modify rolls on that isn't a TN shift or +/- dice. The reroll.
It is still massively less fiddly (and easier to explain) than exploding was.Agamemnon wrote:1) Another layer of handling time
Kind of? That might get to be a problem if you plan to release a dozen supplements that continually introduce new ways to get rerolls or dis/advantages and FTNs, but I don't see it being a problem with the rules now.Agamemnon wrote:2) Between bonus dice, dis/advantage, and rerolling dice, we lay the groundwork for the stacking of bonuses things get that much harder to balance.
However that doesn't chagne the fact that the current S&S Skill List has killed Language. Imagine my shock, since Ferran is fluent in 5 languages.thirtythr33 wrote:This.Agamemnon wrote:I expect that ThirtyThr33 will give people some wiggle room to make the characters fit in the few cases that they don't.Korbel wrote:Shit. Does it mean I will have to make some sacrifices, when conversing Marco from BoB to S&S?
The skill functions almost identically to it's 'Bastards incarnation, albeit on a 1-8 scale, rather than a 1-5 scale. Ferran is fine.Benedict wrote:However that doesn't chagne the fact that the current S&S Skill List has killed Language. Imagine my shock, since Ferran is fluent in 5 languages.
It just slipped off the list? It will be a fuction of Edge/Flaw traits? Something else?
Soon™Benedict wrote: And since I'm asking anyway, any news when to expect new stuff?
Guess I wasn't clear. In the master Skill list the Language skill is absent. By your response I presume it was accidentally left out and that Language remains a Skill.Agamemnon wrote:The skill functions almost identically to it's 'Bastards incarnation, albeit on a 1-8 scale, rather than a 1-5 scale. Ferran is fine.Benedict wrote:However that doesn't chagne the fact that the current S&S Skill List has killed Language. Imagine my shock, since Ferran is fluent in 5 languages.
It just slipped off the list? It will be a fuction of Edge/Flaw traits? Something else?
Fantastic! ©Agamemnon wrote:Soon™Benedict wrote:And since I'm asking anyway, any news when to expect new stuff?
Correct. I read you properly the first time. I was just not my normal thorough self in reply. Tiredness. Busy week.Benedict wrote:Guess I wasn't clear. In the master Skill list the Language skill is absent. By your response I presume it was accidentally left out and that Language remains a Skill.Agamemnon wrote:The skill functions almost identically to it's 'Bastards incarnation, albeit on a 1-8 scale, rather than a 1-5 scale. Ferran is fine.Benedict wrote:However that doesn't chagne the fact that the current S&S Skill List has killed Language. Imagine my shock, since Ferran is fluent in 5 languages.
It just slipped off the list? It will be a fuction of Edge/Flaw traits? Something else?