thirty33 wrote:In my mind the Spear proficiency representing one where the pole-weapon is being held in such a way as to keep the point of the weapon presented to the opponent in order to keep them at bay and focuses on thrusts. It can be performed 1 or 2 handed.
The polearms style adopts a wide grip (being held in 2 hands, with a large spacing between them) and focuses on swings, haft strikes and shoving with the middle of the pole itself.
My sentiments exactly. That's one of the reasons I'm "attacking" the Spears Emphasis with a vengeance.
Leverage (free Expulsion and Hook) describes in game terms what you illustrate about polearm/staff fighting.
Reach Control (+4CP instead of +2CP) in my mind doesn't serve the purpose of the fighting style you describe. If for example it was something like
"Thrust attacks gain advantage while one has Reach Control" or with your reroll suggestion
"Reroll 1s for Thrust attacks while one has Reach Control" I'd be perfectly cool with it, since it illustrates how one fights.
thirty33 wrote: I am hard pressed to come up with situations where using a dagger in a grapple is mechanically preferable to using the utterly devastating Gouge or Hold maneuvers (unlike real life, where stabbing is almost surely the better option)
Likewise I agree with this too.
Again I'm not that comfortable with the +4CP bonus, when something like
"While one has Reach Control or Initiative during a grapple Thrust attacks gain +1DR" it would illustrate just how deadly daggers are up close and personal. Meaning that in Melee a Rondel would be +2cp +3p maille pierce with Reverse Grip Power Thrust, +3p maille pierce during a grapple. Or one could rule out Power Thrust during grapples and cap it at +2p.
thirty33 wrote:If it were my table and a player with a spear and spear proficiency were disarmed on a battlefield and picked up a halberd, I would have no qualms allowing them to use the spears proficiency; especially if they continued to use Thrusts with the Halberd. It is cool for the story, makes reasonable sense and I don't want to grossly punish the player for not maxing out two very similar proficiencies. This ruling would be with the assumption that this was a temporary measure and I would assume the character would be changing back to a spear when given a reasonable opportunity.
If it were my table I'd go a different road.
1. I'd change the Spear and Dagger Emphases right from the start.
2. If that was not a option and I had to go RAW, and the above situation came into play I'd explain to everyone my second thoughts and present the table with two options:
(a) The character who picks up the halberd defaults.
(b) The character who picks up the halberd uses full Spear Proficiency.
Then let the players choose which option they prefer making that a house rule. Which would apply to future instances.
Meaning that if they chose (b) then they could create characters minmaxing Emphasis and weapon effects, which in turn could mean that it would be ok if they faced off halberdiers with Spears 10.
In any case we are talking about a situation where the GM must house-rule the thing because the +4CP effect design-wise is an inconsistent rules statement right from the start.
thirty33 wrote:If a player instead presented me with a character sheet with Spear proficiency and only a Halberd for their chosen weapon, I wouldn't let that fly. Intending to take a Halberd, swing it with power attack every round and claim the spear proficiency bonus is willfully ignoring a distinction intentionally made by the game in order to eek out an advantage.
As I explained above I'd leave the choice to the players after explaining loopholes and complications.
As a player I'd be seriously distressed if the GM allowed it once for the sake of the story, then switch back and deny it because it ruins the game.
Exploitation of the loophole is a symptom, the existence of the loophole being the real problem.
thirty33 wrote:If polarm and spear were intended to be absolutely interchangeable they would be the same proficiency with 2 different emphases, like wrestling and grappling are. They are not. If a polearm is consistently being used like a polearm, you need the polearms proficiency, not the spears proficiency.
That's a matter of game theme/setting. If it was a Far East setting the Brawl proficiency with 3 Emphases would not suffice, it would probably alter to something like 2-3 separate unarmed Proficiencies, probably with more than 1 Emphasis per Proficiency. I remember Agamemnon saying something similar in the past, I just can't find the post yet, his example being I think something about how a Far West setting would have several separate Firearms Proficiencies.
thirty33 wrote:Likewise I wouldn't allow someone to max out only mass weapon proficiency and equipped themselves with a Zweihander, Dane Axe, Tomahawks, a Mace and Sheild in hopes of never being forced to use the Two handed sword, Polearms, sword & shield or throwing proficiency.
MASS WEAPONS wrote:The Mass Weapons proficiency is a fairly straightforward one, concentrating on the effective use of top-heavy weapons such as clubs, maces or axes to deliver maximum force onto the target. The proficiency covers the use of both one and two-handed mass weapons, as well as the use of a shield along with them for defense.
THROWN WEAPONS wrote:Thrown weapons don’t actually have a proficiency of their own. Instead, thrown weapons use the associated melee proficiency when making a ranged attack. Thrown knives and daggers fall under Daggers. Javelins and Spears are under Spears, etc.
I don't quite get it apart from the zweihander part. He'd have to default Mass Weapons to use the sword, that's clear.
Apart from this, all the other gear (Dane Axe, Tomahawk, Mace, Shield) clearly fall under Mass Weapons. With Dane Axe sharing both Mass and Polearm. Why Sword & Shield? Finally, there's no Throwing Proficiency.