Er, where to start.
Korbel wrote:I might argue that the over-arm grip was probably used rather as a preparation for a throw
That's how one throws a spear. Can't be done with an underarm grip.
Korbel wrote:maybe in shield wall where it would be more effective
Spears were used like this in a formation. Easy to train with and cheap to make, each troop needed a spear, a shield, and some reasonable body protection. Very cost effective, that's why spears dominated wars in history. Until people started making guns.
In a one-on-one bout it'd be more effective to use a spear like a polearm or staff. Because as Agamemnon correctly pointed out
Agamemnon wrote:you have a lot of leverage to knock the other person's weapons around and open up a solid line of attack
Asian martial art training in arms illustrates this. You learn to fight with the staff, then learn how to use spears and polearms. But in essence the core behind the styles is staff fighting. Heck, they even call the staff "the Grandfather of Weapons". Take it from a guy who studies chinese staff, spear, and polearms for the past 20 years.
I believe that's the reason why castle guards carried a polearm (halberd, long axe, partisan, etc) along with a sidearm, instead of full war gear. They could hold their position fairly well with that until reinforcements came.
Unless ofc one is walking around with armor, a large shield, and his similarly equipped war buddies, which is another matter.
Korbel wrote:An object cannot accelerate more after the force stops pushing it
Korbel wrote:And when it comes to under- and overhand grip... My feeling is, you can probably generate more force overhand. Especially when the thrust is downward. The lats will help you strike harder. But I'm not really sure if this is enough to grant +1 to damage.
Yes, its F=m*a. But on the other hand if you analyze it further you' are not taking into account many things, like rotation, angle, and gravity, among others. The downstroke you can make with the overarm grip is a rotating move around your shoulder. Which makes a forward step more effective, enabling you to put your weight behind the blow more effectively as opposed to the underarm thrust. Combine that with the length of your spear from hand to point and you'll realize is so much stronger than an underarm thrust. Not to mention that with underarm strikes you fight against gravity, when with overarm strikes you use gravity to your advantage.
Note that these two techniques were mainly created for use in a rank-and-file formation using shields.
Underarm thrusts were used either when the unit defended, received charges, or support from back ranks to the first two ranks. Especially in the third scenario it acted more as a distraction, leaving the killing to the two front rows that used the:
Overarm thrusts. As I explained above these strikes can be much powerful than underarm ones. In essence the phalanx served as a living and breathing meat-grinder. That's how the Greeks repelled the (far superior in numbers) Persian armies.
Agamemnon wrote:It is important to remember that while all proficiencies should be useful in their own niches, they shouldn't necessary be all equally as powerful under all circumstances.
Agamemnon wrote:Daggers and Spears both really are that good, and really are that situational. Spears were the de facto battlefield weapon of choice for almost all of history. Even in later periods, the only thing that replaced a spear was a much longer spear, and then the only thing that replaced that was when they realized that you could make a gun a spear. On the one hand, spears are a one-trick pony. The entire gambit is "I can stab you before you can get close enough to hurt me." The entire benefit of a spear is keeping the pointy end between you and the person who wishes to do you harm. If you can do this, you win. If you can't, it's a bad day for you. The bonus to reach control fits this dynamic pretty well. It's the thing spears are best at -- keeping the other dude at reach. Daggers work on the same principle. Like spears, Daggers are the best at what they do but are only particularly good at doing that thing. If you can get reach control with a Dagger, you are messing up their day. If you don't have control, you have an uphill battle in front of you.
Totally agree on the above. I just feel that the "+4CP instead of +2CP" effect of spears and daggers compared to other Emphases, design-wise, is a compromise. And tbh a bad one.
Every other Emphasis focuses on how you fight by giving you a bonus
when trying to do something.
Spears and Daggers on the other hand give you a bonus
after doing something (getting Reach Control). Not only that, the bonus can be applied to anything Melee-related.
As I said earlier I get it with daggers with their low damage and reach and all. But with spears and spear like weapons that already have good statistics seems a bit too much. Unless you care to model hewing spear shafts with zweihanders, which sounds like pita if you ask me.
You might think its redundant. Imho, design-wise, its inconsistent. That's why I'm bitching about it so much.