While designing the system, our silent assumption has been that we will not be including any magical items in the game. However, this point made me question: What would the community actually consider a "magical item" to be? How would you define it? What items pop into your mind when you hear that phrase?hector [url=http://www.grandheresyforums.com/viewtopic.php?p=548#p548]here[/url] wrote:I prefer the idea of subtle but powerful magic. It may be possible to allow the creation of magical items, but that should be the kind of thing that requires the players to go out and find rare components, to craft an item out of rare and expensive materials capable of containing that kind of energy, and and to perform a costly ritual to empower the item with that spell.
For me, it's the classic LOTR stuff. Sting, for one. Palantirs. And of course the Rings of Power, however vague the actual benefits of owning them were.
Then after that, I invariably think of D&D +1 weapons and other combat related miscellanea. Frankly, I wouldn't want to touch those concepts with a ten foot pole regardless of what I'm playing, but due to exposure, they pop into my mind nevertheless.
Then Jack Sparrow's compass comes to mind. A couple items were mentioned in the Conan stories... but after that I honestly venture into the fairytale and Harry Potter territory.
So, firstly, what's your definition of a "magical item"? And perhaps more importantly, what items would you bring as examples of that?
Secondly, for fun, what kind of magical items simply make you cringe?