EinBein wrote:I would just use the standard rules for fighting multiple opponents. So let everyone assign dice and test positioning (
maybe disadvantaging the two grappling fighters):
- If Twinscars wins or in case of a tie, he can chose either opponent but needs to let go of Ruthard if he choses to go for Karl (kick him away and thus block him from the combat for this phrase).
- If the Ruthard and/or Karl win, the two can go for Twinscars according to standard rules. Twinscars has to separate his pool for the defenses and is of course limited in his choices of manouvres against Karl.
That's exactly what I would have said. It's an issue of multiple opponents and positioning, so, use the rules for multiple opponents and positioning.

A positioning roll disadvantage to the ones in grapple (or an advantage to the third party) is perfectly reasonable, too.
Korbel wrote:OK, but can Twinscars use regular defensive maneuvers against Karl while being in grapple (parry his blows, etc)? If not, how is he supposed to defend? With the Resist grappling maneuver (representing using Ruthard as a "shield")?
That's a good point! There's no maneuver to defend oneself from an outside strike. I find that quite realistic. Sure, in real life there's a chance to miss, strike the other person, etc, but we can't model every possible permutation of every possible fight configuration and need to draw a line at some point. So, in 'Bastards, if you're fighting two opponents, don't get into a grapple. Maybe unless you're REALLY confident in your ability to outposition them both at all times.