Short answer? Yes and no.Marras wrote:Are Story Aspect points something like Fate points in FATE?
Long answer?
Basically, let's say that a character has a Story Aspect called "All McGregors deserve to rot in hell" which is rated at 3 (with a maximum of 5).
When at any point characters acts in accordance with that SA, such as making sure McGregors lose a land dispute, they receive three bonus dice for all their actions. Regardless of whether they succeed or not, by acting upon that belief, the character receives an SA point, bringing the SA rating to 4, and they get four extra dice the next time.
Also, the wording of the SA essentially says to the Narrator: "I as a player wan my character to deal with McGregors. My character wants them to rot in hell. Make sure to put him in situations where I can act upon that."
The character can, and indeed must, have more than one SA.
Say, the other SA is to "Build a cathedral for St. Guinefort" rated at 2.
That second SA essentially says to the Narrator: "While I as a player probably didn't envision it like this, please make the McGregors a skillful clan of masons and builders whom my character needs to rely upon while pursuing this dream. Juggling these two often contradictory goals will make some good drama and blood will flow on the ornate church floor."
When you add Flaws to the mix, then characters can receive more SA points by acting upon their Flaws, or need to pay up in SA points when they want to ignore their Flaws.
BUT in addition, the SA points can be burned for narrative tasks such as establishing that there's a sword on above the chimney or to say "I know we didn't mention this, but of course we brought the rope" or reducing a lethal wound to a merely crippling one (my playtest game has that last one levered out for tone and feel). There's a lot of cool stuff to burn SAs on.
And also, for purely non-essential, tertiary purpose, the SAs can be burned to improve the character's skills, attributes, etc.
So, there are some parallels with FATE, but there's much more to it than that.