Ooh, that was a nice one! I just recently read an Alatriste novel to get into the feel of the era, but somehow I didn't think of the movie...Marras wrote:I think there was one scene in Captain Alatriste movie.
As for your suggestions, I'm not sure the stress track would fit into our system. We just don't have such concept in use. We don't even have hit points.
The idea of dividing the dice pool is definitely our cup of tea, but... what would the movement successes really mean? Tracking actual distances that the character has moved would get old pretty fast. It could mean successfully moving from one area to the next, but unless we draw up the whole map of the area, is that really going to be an exciting detail?
And this latter point really ties in to our main hurdle right now -- the core of stealth scenes seem to be about exploiting loopholes, being aware of one's surroundings and a creative approach in general. But... unless I have a floor plan, and I rarely do, then coming up with the interior of buildings for the stealth purposes is one of the toughest things for me as a GM. In addition, loopholes are very hard to pin down for the players unless the GM goes into extreme detail with the description.
So, I'm kind of curious how do you guys run these kind of scenes. Do you use detailed floor plans? Or do you sketch up the area? Or do you just wing it?