Daeruin wrote:I'm coming a bit late to this thread. I just wanted to clarify this. So the defender declares they are stealing initiative. There is some kind of opposed roll, with all the dice coming from their CP. If the attacker has invested ALL his dice in the attack, he automatically loses, correct? How many dice would the defender need to use to get at least 1 success?
Correct -- the attacker doesn't have any dice left to contend with. The character attempting to steal initiative rolls vs their own Base TN, which is TN6 if they're unharmed.
If it's red/red, then the attacker doesn't have any dice to contend with -- the pre-empting character needs only a single success to beat him. Pre-empter's chances in red/red: One die for 50% success, two dice for 75% success, three dice to 87,5% success, four dice to 93,8% success... etc.
If the attacker has initiative though, he is considered to have one (1) automatic success on the contest, even if he doesn't have any reserve dice left to contend with -- hence the the pre-empting character needs
two successes to beat him. Pre-empter's chances with opponent having initiative: Two dice for 25% success, three dice for 50% success, four dice for 68,8% success, five dice to 81,3% success, six dice for 89,1% success, seven dice to 93,8% success... etc.
If the character is injured, the TN goes up and this becomes quite a bit harder. If the opponent leaves a few dice in reserve, he's less vulnerable to Pre-empting, but becomes more vulnerable to Counter or Deflect & Strike (assuming equal CP).