Awesome to see you here and I'm so glad that you have found us!

As for other supplements, India would indeed be interesting. I don't think there's even a GURPS India. I have to admit that I'm not especially familiar with that subject though.

haha. Welcome aboard. Meyo has been an unofficial, and occasionally unwitting Grand Heresy lab rat for a while. He is the D'Artagnan to our three musketeers.Meyobrin wrote:Yo, I'm Meyobrin.
Captain's personal lab rat and calculator. I stay up at four in the morning number-crunching and sound-boarding for an insomniatic Malloy. Usually the first to be experimented on with new rules and mechanics.
Ahoy.
Figured it was time to post on this board, Ha.
That's the thing though. Name one (1) universal gaming system that's been successful starting off as generic.Siggi wrote:Maybe all these ideas of the future world domination of SoS were just an illusion that I've made up for myself...
I appreciate the vote of support. I'm sorry you feel that way, but I think you've misread the situation. There is nothing stopping you from taking the game as it exists and as it will be published and running it in whatever scenario you please. Indeed, while we've got something of an implied setting in the rules, and we're offering a "Starting place" in the book itself, we're deliberately not writing a full campaign world and all that entails because we want you to create your own worlds with it.Siggi wrote:That said, I'm forced to admit that I'm a bit disappointed by the change in the scale of your future game. I expected – and I still expect! - that your new system, the new refined set of rules would be real good, that it would be fantastic. It's based upon most innovative and ingenious TroS rules anyway! The way that you approached those rules (as I could judge by your teasers) fascinated me. And I waited for the playtest of the game to try the rules in a small campaign... set in Warhammer Fantasy world. I believe that the strong point of SoS was its universality, flexibility. You could take it and play in almost any historical/fantasy setting. Westeros, the Old World, Middle Earth, Earthsea, the world of Geralt the Witcher - all these settings and many more could become the background for adventures, played with Song of Steel rules! Song of Steel could become the new GURPS! In a couple of years you could be signing contracts with wizards-of-the-coast-level players of the gaming industry. And now it's just a small indie game about a band of bastards...