nemedeus wrote:But even then, this is a "Sheet Rule" (expanding higgins' terminology), as in, this is attached to a specific character.
The Weapon TNs you mentioned i think are more relating to what i was asking about, as from your elaboration, it looks like they potentially apply to ANY character.
Basically. It would have been an additional (and now ultimately unnecessary) exception to a rule that the player would have had to have written down at some point, or more likely, would have simply forgotten.
This particular bit of design philosophy is actually why I just can't stand 3.x (3e, 3.5, Pathfinder, d20, OGL) D&D. The feat mechanic is basically built around creating rules, and then letting the feats create exceptions to those rules.
If we'd taken a similar tact in Bastards, the rule would have been "There are no TNs for weapons." Then we'd have tacked on the exception "Except for these weapons under these circumstances.." And then we would have made a series of Edges/feats that would have circumvented those things.
"Roll your attack."
"Okay, six successes"
"Wait, you're using that longsword one-handed.. isn't that at a disadvantage?"
"Right. Okay. uh. Five successes. Wait no, I think I've got.. Right. I took the Longsword-one-handed-disadvantage-remover Edge, so I'm fine."
"Okay. Six successes then."