When Last We Left Our Heroes...
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- Journeyman
- Posts: 172
- Joined: 26 Jun 2017, 19:28
Re: When Last We Left Our Heroes...
Good luck with that quest Agamemnon. Just one last thing. Will this version already have Rules covering Magic? I must say that this is one of the chapters I'm most interested to read, and see how it all fits within the system.
Cheers.
Cheers.
- thirtythr33
- Editorial Inquisition
- Posts: 1266
- Joined: 12 Aug 2015, 03:23
Re: When Last We Left Our Heroes...
From the discord:
Armor codex, simplifying armor math and allowing more customization.
Number of hit locations being reduced to simplify math above and eliminate strange armor combinations.
Impact - not finalized, but a possibility of impact being generally reduced across the board. Also a possibility that impact may apply even if armor reduced the attack to no wound. Or some combination of those.
Combat is being changed to work with Req costs instead of AC costs. Several maneuvers are getting changed as a result. Things that you pay out of pool (like stomp) are instead going to increase the req of the NEXT tempo. This makes combat work on the same engine as opposed skill rolls and ranged combat rules.
N/F reach is a new reach system that modifies the maneuvers req based on who has reach advantage. A full write up can be seen in the fecht-club sticky on the discord.
Social combat; not much details to add. Might work a fair bit like a combat analogy.
Session Zero; guidelines for how to run the first sessions, create characters together and make setting and theme decisions etc.
Wind. Too many complicated sub systems in the full combat system. Probably being trimmed down to a single maneuver instead of a system (more like old BOB wind) but might just be cut temporarily the time being.
GM section / Magic. Lower priority than the above right now.
I'll expand a bit:Definite:
Armor codex
hit locations
impact
Combat reqs
N/F reach
Maybe:
Social combat (so I can clean up that whole section)
Session Zero (so I can clean up character creation text)
No:
Wind (unless something inspires out of nowhere)
GM Section
Magic
Armor codex, simplifying armor math and allowing more customization.
Number of hit locations being reduced to simplify math above and eliminate strange armor combinations.
Impact - not finalized, but a possibility of impact being generally reduced across the board. Also a possibility that impact may apply even if armor reduced the attack to no wound. Or some combination of those.
Combat is being changed to work with Req costs instead of AC costs. Several maneuvers are getting changed as a result. Things that you pay out of pool (like stomp) are instead going to increase the req of the NEXT tempo. This makes combat work on the same engine as opposed skill rolls and ranged combat rules.
N/F reach is a new reach system that modifies the maneuvers req based on who has reach advantage. A full write up can be seen in the fecht-club sticky on the discord.
Social combat; not much details to add. Might work a fair bit like a combat analogy.
Session Zero; guidelines for how to run the first sessions, create characters together and make setting and theme decisions etc.
Wind. Too many complicated sub systems in the full combat system. Probably being trimmed down to a single maneuver instead of a system (more like old BOB wind) but might just be cut temporarily the time being.
GM section / Magic. Lower priority than the above right now.
"O happy dagger!
This is thy sheath; there rust, and let me die."
- Juliet Capulet
This is thy sheath; there rust, and let me die."
- Juliet Capulet
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- Journeyman
- Posts: 172
- Joined: 26 Jun 2017, 19:28
Re: When Last We Left Our Heroes...
That was what I was afraid of. Guess I have to wait "a bit" more then.thirtythr33 wrote: ↑20 Oct 2019, 19:22
Wind. Too many complicated sub systems in the full combat system. Probably being trimmed down to a single maneuver instead of a system (more like old BOB wind) but might just be cut temporarily the time being.
GM section / Magic. Lower priority than the above right now.
- EinBein
- Sworn Brother
- Posts: 520
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- Agamemnon
- Grand Master
- Posts: 1141
- Joined: 05 Jan 2013, 13:59
- Contact:
Re: When Last We Left Our Heroes...
PEOPLE OF EARTH
LEND ME YOUR ENERGY
LEND ME YOUR ENERGY
Sword and Scoundrel: On Role-Playing and Fantasy Obscura
Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
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- Journeyman
- Posts: 172
- Joined: 26 Jun 2017, 19:28
Re: When Last We Left Our Heroes...
"Take my life energy Master..."
- EinBein
- Sworn Brother
- Posts: 520
- Joined: 03 May 2014, 02:50
Re: When Last We Left Our Heroes...
Ah, no problemo. I see he's still only at 20% of his power...
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- Journeyman
- Posts: 172
- Joined: 26 Jun 2017, 19:28
Re: When Last We Left Our Heroes...
Guess we didn't lend enough energy... We have failed.
- Agamemnon
- Grand Master
- Posts: 1141
- Joined: 05 Jan 2013, 13:59
- Contact:
Re: When Last We Left Our Heroes...
Sword and Scoundrel: On Role-Playing and Fantasy Obscura
Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
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- Journeyman
- Posts: 172
- Joined: 26 Jun 2017, 19:28
Re: When Last We Left Our Heroes...
“He’s dead, I tell ya... HE IS DEAD!”
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- Journeyman
- Posts: 172
- Joined: 26 Jun 2017, 19:28
Re: When Last We Left Our Heroes...
Can't we give me CPR ASAP and revive the poor bastard? Its Thursday and I reckon this to be the exact date to release a fabulous new version of S&S...
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- Journeyman
- Posts: 172
- Joined: 26 Jun 2017, 19:28
Re: When Last We Left Our Heroes...
Is he still flatline?
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- Journeyman
- Posts: 172
- Joined: 26 Jun 2017, 19:28
Re: When Last We Left Our Heroes...
...guess so!
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- Journeyman
- Posts: 172
- Joined: 26 Jun 2017, 19:28
Re: When Last We Left Our Heroes...
...and it seems to be a permanent condition.
- EinBein
- Sworn Brother
- Posts: 520
- Joined: 03 May 2014, 02:50
Re: When Last We Left Our Heroes...
You should check out the Discord. There's some activity there, including the occasional post from Aga.