
Anyway, I began to play with another idea. The idea is much more open ended with practically any character concept being viable. All characters are connected to each other at least by one NPC and they all meet at the NPC's funeral. So, each PC needs some reason for being a friend of the NPC and hopefully it will help to define other things, too.
Now, the reason why this NPC died is because he was a paid guard to a merchant or noble or something like that (that is still a bit open). He was on duty when a party of NPCs did what a PC party normally does, which is a heist. They infiltrated the place and after being discovered killed the NPC to be able to escape.
So, the PCs have to find out what happened, who the killers were and avenge him. I have to guide players in character generation so they will choose SAs that will guide them to this direction.
In a normal fantasy game that NPC team would have stolen a magical artifact or something like that but since BoB is light on that part I might have to think of other avenues. What would be the reason that the team did the heist? I have even thought that the dead NPC was actually working for "evil" employer knowingly or unknowingly and that NPC team is actually a "good" team to make a twist.
Any help with the McGuffin or otherwise is very welcome.