once more we shall discuss topics outside of but complementary to the current rules draft: fighting enemies unknown to our real world history.
This time, it‘s kind of a stretch, as reports of frenzied fanatics exist from several cultures and timeframes. But still, these may be exaggerations by „civilized“ writers for various reasons and many of those fanatics - according to the accounts - still wore shields to defend themselves with.
In contemporary fantasy media such brutes appear naked (or only bedecked with a loincloth for reason of age-restrictions), armed with big two handed weapons, hammering away at numerous enemies, disregarding of their own health. I think of huge slavering orc brutes, northern barbarians with long braided beards and bloodthirsty werewolves!
There might be the simple solution of just letting them be handled by RAW, same as anyone else, but this would make them a no-brainer to beat from a player perspective (all-ins are easily countered, as we all know) or unplayable as a character concept for more than one fight.
But what makes a frenzied fanatic? I believe they should possess the following features:
- higher pain tolerance
- clear focus on offensive tactics
- maybe even benefitting from wearing little or no armor
- viable choice as enemies and PCs alike
- still leaving various tactical choices other than all-in
- but nevertheless significantly different in choices than coolheaded fighters
I would see them with some minor tweaks in how they may use drama, maybe also some hazard zone due to their wild sweeping attacks and some consideration how they still manage to avoid serious injuries in the process (though dozens of minor cuts sustained during the fighting would add to the flavor of a PC barbarian).
What do you think??