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Re: Almost Thursday
Posted: 20 Sep 2017, 12:23
by FortPwnall
Now, I am not from New Zealand, but South Africa is similar enough, right?
(giving NZs and SAs a combined heart attack here).
But... it's been Thursday in New Zealand for over 4 hours already!
Re: Almost Thursday
Posted: 20 Sep 2017, 16:48
by Benedict
It's Wednesday noon at Grand Heresy HQ right now.
Re: Almost Thursday
Posted: 21 Sep 2017, 08:36
by EinBein
South Africa is basically the same as Germany and maybe even Estonia? Or are they an hour earlier?
Edit: Estonia is Germany/South Africa +1, so Higgins Thursday is spent earlier than ours...
Re: Almost Thursday
Posted: 21 Sep 2017, 09:58
by FortPwnall
EinBein wrote:South Africa is basically the same as Germany and maybe even Estonia? Or are they an hour earlier?
Edit: Estonia is Germany/South Africa +1, so Higgins Thursday is spent earlier than ours...
Time-wise, sure. South Africa is UTC+2, and does not use daylight savings.
Re: Almost Thursday
Posted: 23 Sep 2017, 12:40
by dysjunct
So I know that lo, Thursday (tm) will come in the fullness of time, but perhaps there is time for a brief status update to placate your slavering fans.
Whatcha working on?
Stuck on anything?
Anything turned out easier than expected?
Harder?
Re: Almost Thursday
Posted: 23 Sep 2017, 15:09
by Agamemnon
dysjunct wrote:So I know that lo, Thursday (tm) will come in the fullness of time, but perhaps there is time for a brief status update to placate your slavering fans.
Whatcha working on?
Stuck on anything?
Anything turned out easier than expected?
Harder?
Skirmish got cleaned up significantly from last edition. Basic Melee is done. The advanced maneuvers are getting cleaned up and made presentable. We've also decided to do some tweaking to the existing material based both on forum feedback and on some playtesting we've been doing on the side. The existing text is getting some updates to account for the tweaks as well as being cleaned up for language and consistency.
Re: Almost Thursday
Posted: 23 Sep 2017, 16:09
by nemedeus
Agamemnon wrote:We've also decided to do some tweaking to the existing material based both on forum feedback and on some playtesting we've been doing on the side.
if i can make a prediction, i predict Master Cut AC2
Re: Almost Thursday
Posted: 28 Sep 2017, 10:59
by FortPwnall
Guess what day it is!
Re: Almost Thursday
Posted: 28 Sep 2017, 11:09
by Skara
nemedeus wrote:Agamemnon wrote:We've also decided to do some tweaking to the existing material based both on forum feedback and on some playtesting we've been doing on the side.
if i can make a prediction, i predict Master Cut AC2
The question is, is it Thursdayâ„¢, or merely Thursday?
Re: Almost Thursday
Posted: 28 Sep 2017, 14:55
by KillerRed
Shhhhhhh. You'll scare it off. It be a timid little beast.
Re: Almost Thursday
Posted: 05 Oct 2017, 03:41
by FortPwnall
*Sneaks up carefully and peers out from behind a bush...*
Re: Almost Thursday
Posted: 05 Oct 2017, 05:31
by KillerRed
FortPwnall wrote:*Sneaks up carefully and peers out from behind a bush...*
Now that's more like it
Re: Almost Thursday
Posted: 11 Oct 2017, 03:01
by EinBein
Agamemnon wrote:dysjunct wrote:So I know that lo, Thursday (tm) will come in the fullness of time, but perhaps there is time for a brief status update to placate your slavering fans.
Whatcha working on?
Stuck on anything?
Anything turned out easier than expected?
Harder?
Skirmish got cleaned up significantly from last edition. Basic Melee is done. The advanced maneuvers are getting cleaned up and made presentable. We've also decided to do some tweaking to the existing material based both on forum feedback and on some playtesting we've been doing on the side. The existing text is getting some updates to account for the tweaks as well as being cleaned up for language and consistency.
Any ETA yet? We've scheduled another playtest on the first weekend of November. This time, I promise a written report... after the finalization of my thesis...
Re: Almost Thursday
Posted: 11 Oct 2017, 11:25
by nemedeus
EinBein wrote:Agamemnon wrote:
Skirmish got cleaned up significantly from last edition. Basic Melee is done. The advanced maneuvers are getting cleaned up and made presentable. We've also decided to do some tweaking to the existing material based both on forum feedback and on some playtesting we've been doing on the side. The existing text is getting some updates to account for the tweaks as well as being cleaned up for language and consistency.
Any ETA yet? We've scheduled another playtest on the first weekend of November. This time, I promise a written report... after the finalization of my thesis...
I'm getting seriously antsy in my pants over here, too. i can't wait to see where you're gonna be taking the maneuvers (i assume the combat itself has remained mostly the same from BoB because, what would you even change about that system, it's pretty much perfect)
Re: Almost Thursday
Posted: 12 Oct 2017, 12:54
by Agamemnon
EinBein wrote:Agamemnon wrote:dysjunct wrote:So I know that lo, Thursday (tm) will come in the fullness of time, but perhaps there is time for a brief status update to placate your slavering fans.
Whatcha working on?
Stuck on anything?
Anything turned out easier than expected?
Harder?
Skirmish got cleaned up significantly from last edition. Basic Melee is done. The advanced maneuvers are getting cleaned up and made presentable. We've also decided to do some tweaking to the existing material based both on forum feedback and on some playtesting we've been doing on the side. The existing text is getting some updates to account for the tweaks as well as being cleaned up for language and consistency.
Any ETA yet? We've scheduled another playtest on the first weekend of November. This time, I promise a written report... after the finalization of my thesis...
You should have it before your playtest. You'd
already have it if cars weren't so damned expensive, but that's another story.