Naval Combat
Posted: 17 Feb 2015, 19:34
Further to a post in the Settings and Stories board asking about settings we'd like to play in, wherein I said I'd actually quite like to run an age of sail piracy game, here are a few ideas I had as regards how naval combat might work.
First thing that comes to mind would be something inspired by Assassins' Creed 4: Black Flag crossed with TRoS. It's something along the lines of the pilot of each ship deciding whether they're trying to get into a good position to shoot, or trying to avoid the enemy ship's guns. Each pilot then rolls a sailing check - each success on an attacking ship is one gun that can fire at the other ship; each success on a defending ship is one fewer gun that can fire on it (if one ship is attacking and one is defending, it's essentially an opposed roll; if both are attacking, they may well broadside each other).
After that, the cannons open fire using the skill roll of the chief gunner on any given attacking ship as they try to hit each other in sensitive spots like where the gun powder is stored and along the water line to let in water. Another option would be grape shot, which would be directly targeted at the crew of the target ship, or chain shot to try and immobilise the target ship. As to how the damage would be sorted - I have no idea.
First thing that comes to mind would be something inspired by Assassins' Creed 4: Black Flag crossed with TRoS. It's something along the lines of the pilot of each ship deciding whether they're trying to get into a good position to shoot, or trying to avoid the enemy ship's guns. Each pilot then rolls a sailing check - each success on an attacking ship is one gun that can fire at the other ship; each success on a defending ship is one fewer gun that can fire on it (if one ship is attacking and one is defending, it's essentially an opposed roll; if both are attacking, they may well broadside each other).
After that, the cannons open fire using the skill roll of the chief gunner on any given attacking ship as they try to hit each other in sensitive spots like where the gun powder is stored and along the water line to let in water. Another option would be grape shot, which would be directly targeted at the crew of the target ship, or chain shot to try and immobilise the target ship. As to how the damage would be sorted - I have no idea.