An Errant Thought on Relationships as a Trait
Posted: 26 Jul 2017, 00:59
An alternate take on relationships as a trait came to mind. I haven't chewed on this long, but I thought I'd see what people thought:
Presently, the die value represents roughly how helpful the NPC in question is towards your character. When you might actually tap said dice is extremely situational.
What if instead, the dice themselves represented your relationship with that character? How well you knew them, how strong your connection and history is. Those dice might be tapped on social conflicts with that character, or maybe even when the character in question was the subject of a conflict, like a small-scale passion drive. In practice, it would mean that if your character had a brother who was an NPC, you could have a 2 die relationship with them and those 2 dice would come in any time you were trying to talk your brother into (or out of) doing something, or when said brother ignored your advice and you had to save his ass in a bar fight.
The trade off here, of course, is that we wouldn't have the the nice clean "what will they do for you" line -- you could have a 3 die relationship with someone and the two of you hated each other, but in some ways it strikes me as more flexible and interesting.
It'd need refinement, but it strikes me as an interesting direction.
Presently, the die value represents roughly how helpful the NPC in question is towards your character. When you might actually tap said dice is extremely situational.
What if instead, the dice themselves represented your relationship with that character? How well you knew them, how strong your connection and history is. Those dice might be tapped on social conflicts with that character, or maybe even when the character in question was the subject of a conflict, like a small-scale passion drive. In practice, it would mean that if your character had a brother who was an NPC, you could have a 2 die relationship with them and those 2 dice would come in any time you were trying to talk your brother into (or out of) doing something, or when said brother ignored your advice and you had to save his ass in a bar fight.
The trade off here, of course, is that we wouldn't have the the nice clean "what will they do for you" line -- you could have a 3 die relationship with someone and the two of you hated each other, but in some ways it strikes me as more flexible and interesting.
It'd need refinement, but it strikes me as an interesting direction.