Big creature rules
Posted: 03 May 2014, 03:52
I'm really curious about your "big creature" rules.
As we are playing a more "fantasy"-tone campaign in a world of vikings with a mix of TROS and Blade and our own modifications currently, I made a set of rules for those situations myself.
They are oriented on film-scenes like the iconic fight between the fellowship of the ring and the cave troll in "The Fellowship of the Ring". To simulate the struggle between the single warrior that is in the focus of the monster itself on one hand and the quick and unpredictable movements of the huge creature that threaten the other involved fighters on the other, I made up roughly the following:
1. The fight between the monster and one warrior is done with the usual rules, considering that parrying a tree-trunk is nigh-impossible and the creature can deside to switch focus to another enemy at the beginning of every following turn.
2. The rest of the fighers against the same creature, has to care for not being hit by the mighty battle movements (TM) of the beast and still trying to hurt it. For this process, the creature gets an "unpredictable movement side-pool" that depends on its sheer mass and waywardness.
Each attacking fighter now has to divide his/her combat pool in an defensive and an offensive part, then rolling both for successes while the GM rolls the creatures' side pool.
Now, the defensive successes of each fighter get reduced by one for each of the creatures' side pool successes. If no defensive successes are left, the offensive successes get reduced by two (or three, I'm not finished with that) for each of the creatures' side pool successes. If any creature-successes are left after reducing the offensive pool of a character to zero, the rest is used to calculate a hit against a randomly chosen body part of the PC.
In my opinion, this shows best the dangers of fighting against a troll-kind of creature and can easily be scaled up or down for fighting against smaller/bigger creatures like giant men or dragons.
As we are playing a more "fantasy"-tone campaign in a world of vikings with a mix of TROS and Blade and our own modifications currently, I made a set of rules for those situations myself.
They are oriented on film-scenes like the iconic fight between the fellowship of the ring and the cave troll in "The Fellowship of the Ring". To simulate the struggle between the single warrior that is in the focus of the monster itself on one hand and the quick and unpredictable movements of the huge creature that threaten the other involved fighters on the other, I made up roughly the following:
1. The fight between the monster and one warrior is done with the usual rules, considering that parrying a tree-trunk is nigh-impossible and the creature can deside to switch focus to another enemy at the beginning of every following turn.
2. The rest of the fighers against the same creature, has to care for not being hit by the mighty battle movements (TM) of the beast and still trying to hurt it. For this process, the creature gets an "unpredictable movement side-pool" that depends on its sheer mass and waywardness.
Each attacking fighter now has to divide his/her combat pool in an defensive and an offensive part, then rolling both for successes while the GM rolls the creatures' side pool.
Now, the defensive successes of each fighter get reduced by one for each of the creatures' side pool successes. If no defensive successes are left, the offensive successes get reduced by two (or three, I'm not finished with that) for each of the creatures' side pool successes. If any creature-successes are left after reducing the offensive pool of a character to zero, the rest is used to calculate a hit against a randomly chosen body part of the PC.
In my opinion, this shows best the dangers of fighting against a troll-kind of creature and can easily be scaled up or down for fighting against smaller/bigger creatures like giant men or dragons.