mythic alt-historical realism: setting & source material
Posted: 14 Jun 2017, 09:20
Salutations,
I've been following 'Bastards for a while now, and now the Beta is out I'm itching to start a campaign.
I'm thinking of an "mythic alt-history" setting, which mirrors a time and place with strong historical authenticity – in terms of the trappings, ergonomics and contours of daily life, if not the exact details. I also want to take the culture's folklore more or less at face value, making for a low-magic alternate earth.
I'm not sure exactly *which* time and place, nor exactly how much I'll mangle and remix the source material ... I definitely plan to take major liberties with the course of history (and freely fabricate anything I don't know), but I'll definitely be keeping e.g. recognisable religions, geography, and national identities.
So my question is twofold: firstly, I'm after some ideas for interesting historical settings. The players are used to standard issue 5e D&D, so while a generically authentic feudal England would be novel enough, I'd like a bit more ... panache. I'm not particularly well versed in history, but a few ideas / feelpinions to let you know my tastes:
* The black death decimating Europe is appealingly disruptive, and grimdark in a way reminiscent of Warhammer's Old World.
* High medieval Venice – appealingly exotic, seems like a natural backdrop for a game of political intrigues & perhaps a launching pad for naval exploration.
* Following the Conquistadors' incursions into Aztec mexico ... there's a lot of cool potential in facing down human sacrificing, psychotropic chomping shamans – not to mention the bastardic tragedy of unwittingly slaughtering thousands of innocents, by tracking smallpox in from Europe.
* Vikings. What else is there to say, except Thor, Ragnarok and Kraken? For that matter folkloric Iceland would be a pretty cool (and weird) backdrop. Viking incursions into England etc would give plenty of opportunity to show (or perhaps enter) a contrasting feudal society.
* The unchecked power of the church in medieval life screams to me as a source of corrupt antagonists and spurious employers, etc, as well as fascinaing moral / political dimensions. The elaborate hierarchy, ceremonies and ritual trappings; the potential for schisms, heresies and inquisitions as plot devices ... there is so much there to mine. Burn the witch!
I'd love to drop the players into a web of scheming NPCs, with well developed agendas and motivations (a la viewtopic.php?f=7&t=74), but first I need the perfect backdrop (taking into account historical flavour, plot potential, and folkloric riches to mine).
And the second part of my question is: what research materials (fiction, nonfiction, websites, TV, etc) can you suggest in order to bring the setting authentically to life? The devil, as they say, is in the details.
I've been following 'Bastards for a while now, and now the Beta is out I'm itching to start a campaign.
I'm thinking of an "mythic alt-history" setting, which mirrors a time and place with strong historical authenticity – in terms of the trappings, ergonomics and contours of daily life, if not the exact details. I also want to take the culture's folklore more or less at face value, making for a low-magic alternate earth.
I'm not sure exactly *which* time and place, nor exactly how much I'll mangle and remix the source material ... I definitely plan to take major liberties with the course of history (and freely fabricate anything I don't know), but I'll definitely be keeping e.g. recognisable religions, geography, and national identities.
So my question is twofold: firstly, I'm after some ideas for interesting historical settings. The players are used to standard issue 5e D&D, so while a generically authentic feudal England would be novel enough, I'd like a bit more ... panache. I'm not particularly well versed in history, but a few ideas / feelpinions to let you know my tastes:
* The black death decimating Europe is appealingly disruptive, and grimdark in a way reminiscent of Warhammer's Old World.
* High medieval Venice – appealingly exotic, seems like a natural backdrop for a game of political intrigues & perhaps a launching pad for naval exploration.
* Following the Conquistadors' incursions into Aztec mexico ... there's a lot of cool potential in facing down human sacrificing, psychotropic chomping shamans – not to mention the bastardic tragedy of unwittingly slaughtering thousands of innocents, by tracking smallpox in from Europe.
* Vikings. What else is there to say, except Thor, Ragnarok and Kraken? For that matter folkloric Iceland would be a pretty cool (and weird) backdrop. Viking incursions into England etc would give plenty of opportunity to show (or perhaps enter) a contrasting feudal society.
* The unchecked power of the church in medieval life screams to me as a source of corrupt antagonists and spurious employers, etc, as well as fascinaing moral / political dimensions. The elaborate hierarchy, ceremonies and ritual trappings; the potential for schisms, heresies and inquisitions as plot devices ... there is so much there to mine. Burn the witch!
I'd love to drop the players into a web of scheming NPCs, with well developed agendas and motivations (a la viewtopic.php?f=7&t=74), but first I need the perfect backdrop (taking into account historical flavour, plot potential, and folkloric riches to mine).
And the second part of my question is: what research materials (fiction, nonfiction, websites, TV, etc) can you suggest in order to bring the setting authentically to life? The devil, as they say, is in the details.