Sword & Scoundrel 0.2.1 Patch Notes
Posted: 26 Nov 2018, 14:50
Released ahead of the coming update.
- Character trait description text revised.
- Disengage maneuver updated to prevent use while prone.
- Drama rules clarified to emphasize the once-per-scene applicability.
- Encumbrance rules adjusted to be more forgiving of heavy loads.
- Firearm length now properly effects the use of the Quick Draw maneuver.
- Funds updated to be less exploitable.
- Grab maneuver and Grapple text updated to require a free hand.
- Hafted weapon codex updated to prevent super spears and extra hefty polearms. Two-handed maces now calculate damage correctly.
- Katana no longer cut through machine gun barrels.
- Laggy pdf no longer laggy.
- Limb disabling conditions clarified.
- Maille shirt now displaying armor locations correctly.
- Missing tables no longer missing.
- Other things probably forgotten.
- Out of place pdf bookmarks no longer out of place.
- Permanent injuries clarified to emphasize their application to combat pools.
- Property text updated to allow sharing of costs at character creation.
- Social conflict ties now favor the aggressor.
- Simple melee ties now favor the aggressor.
- Skills text revised to emphasize the free Lore (Own Culture) given at character creation.
- Substitutions now consume a tapping slot.
- Stomp maneuver updated to apply to any offensive maneuver.
- Strangle updated to prevent chokeholds through a rigid neck armor.
- Tables now correctly labeled.
- Two-handed pommel strikes now free of additional charge.
- Typos, grammar, formatting issues fixed.
- Various nits picked in text that none but the author will care about.
- Weapon ornamentation costs clarified.
- Wind updated to require initiative in order to declare it. Text clarified as to when the wind is declared.
- Wound Wheels chart updated to clarify legal favoring.