Merging Attributes and Skills
Posted: 01 Feb 2017, 20:18
I've still got rather rough idea of the renewed system and its mechanics, yet I intend to make a point that I consider important.
The core mechanic of the game is rolling pools of dice that come from Abilities. Abilities include Attributes, Skills and Proficiencies. Proficiencies always were in a league of their own, starting from TRoS and on. For that reason I put them aside at this moment and turn my attention to Attributes and Skills.
As you may already have guessed my point is as follows: with the old "roll Attribute+Skill" system gone, I see no reason for keeping two separate categories of Abilities – Attributes and Skills. Before shrugging off this idea, consider it for a moment. You may find that it actually makes sense.
There are really few things in game design that are completely new and original (that said, we all should bow before our respected authors for the genius Wound Wheel). No wonder that I have already encountered this approach of blending Attributes and Skills into one category, and the most recent example that occurs to me is A Song of Ice and Fire Roleplaying game. There is just one type of characteristics in this game – Abilities. Some of them you could interpret as Skills (like "Animal Handling", "Survival", "Thievery"), or even Proficiencies ("Fighting", "Marksmanship"), others as Attributes (e.g. "Agility", "Awareness", "Will"). Some Abilities do not fall into any of these categories, "Status" being a good example.
I believe that doing something of the kind would benefit this system. You may leave Proficiencies apart, but seriously: consider merging Attributes and Skills and calling them Abilities (or whatever). Maybe you'll merge Proficiencies as well, making the system even more neat.
OK, don't tell me anything like "How're we supposed to merge them if an Attribute is something that everybody has, and a Skill you may either have or not". I can see at least two ways of dealing with this issue (including a good one!). First, you may just state at the description of an Ability, that everybody starts with one free point in it. You may even call such Abilities "Basic" or something. Each Basic Ability would start with one free point.
As the second option, you may borrow even more from A Song of Ice and Fire Roleplaying (Did I mention that it also uses d6s?.. Never mind: no success/failure mechanic there, just stupid adding up the results ). In that system all of the Abilities start with 2 points (i.e. 2 dice). No, you can't have 0. You may have 1, and you may start with a single 1-point Ability (and get some extra points for character creation), but you have to justify it really well (for example, Hodor has 1 point in "Persuasion", and even Ned Stark has 2 points in "Thievery" ). You start to appreciate the grace of this approach when you find that you don't have to put down all those Abilities – you just have to put down the Abilities that have a value other than 2. How it works? It works fine! As good as it can get with all that constant arithmetics and a lamentable combat system...
I'm not suggesting that you, our beloved and respected authors, the furious Agamemnon, and the valorous higgins, should have all the Abilities in your game start at 2 points. They may start at 1. Or whatever you choose, – it's your call. Just try and merge them. It may work.
The core mechanic of the game is rolling pools of dice that come from Abilities. Abilities include Attributes, Skills and Proficiencies. Proficiencies always were in a league of their own, starting from TRoS and on. For that reason I put them aside at this moment and turn my attention to Attributes and Skills.
As you may already have guessed my point is as follows: with the old "roll Attribute+Skill" system gone, I see no reason for keeping two separate categories of Abilities – Attributes and Skills. Before shrugging off this idea, consider it for a moment. You may find that it actually makes sense.
There are really few things in game design that are completely new and original (that said, we all should bow before our respected authors for the genius Wound Wheel). No wonder that I have already encountered this approach of blending Attributes and Skills into one category, and the most recent example that occurs to me is A Song of Ice and Fire Roleplaying game. There is just one type of characteristics in this game – Abilities. Some of them you could interpret as Skills (like "Animal Handling", "Survival", "Thievery"), or even Proficiencies ("Fighting", "Marksmanship"), others as Attributes (e.g. "Agility", "Awareness", "Will"). Some Abilities do not fall into any of these categories, "Status" being a good example.
I believe that doing something of the kind would benefit this system. You may leave Proficiencies apart, but seriously: consider merging Attributes and Skills and calling them Abilities (or whatever). Maybe you'll merge Proficiencies as well, making the system even more neat.
OK, don't tell me anything like "How're we supposed to merge them if an Attribute is something that everybody has, and a Skill you may either have or not". I can see at least two ways of dealing with this issue (including a good one!). First, you may just state at the description of an Ability, that everybody starts with one free point in it. You may even call such Abilities "Basic" or something. Each Basic Ability would start with one free point.
As the second option, you may borrow even more from A Song of Ice and Fire Roleplaying (Did I mention that it also uses d6s?.. Never mind: no success/failure mechanic there, just stupid adding up the results ). In that system all of the Abilities start with 2 points (i.e. 2 dice). No, you can't have 0. You may have 1, and you may start with a single 1-point Ability (and get some extra points for character creation), but you have to justify it really well (for example, Hodor has 1 point in "Persuasion", and even Ned Stark has 2 points in "Thievery" ). You start to appreciate the grace of this approach when you find that you don't have to put down all those Abilities – you just have to put down the Abilities that have a value other than 2. How it works? It works fine! As good as it can get with all that constant arithmetics and a lamentable combat system...
I'm not suggesting that you, our beloved and respected authors, the furious Agamemnon, and the valorous higgins, should have all the Abilities in your game start at 2 points. They may start at 1. Or whatever you choose, – it's your call. Just try and merge them. It may work.