Multiple opponents questions
Posted: 06 Sep 2016, 02:51
Some questions for (1 vs X opponents) BoB "boss vs blob" fights:
Some apparent observations:
a. Isn't there a clear weakest link "feeder" issue if a particular person within the outnumbering party deals a ("weak") attack that is easily defended against, inadvertently allowing the lone combatant to somehow "miraculously" gain initiative over everyone in the party instead of just the weakest character alone (or anyone else that lost to defense)? Is this the intended effect or just a side-effect of handling combat in the simplest way possible by treating the outnumbering party as a single unit blob? (instead of tracking individual initiatives within the blob...)
Nevertheless, this does makes things "easier" for the one that is outnumbered...or it might just be a ploy to deliberately give initiative over to the lone combatant?
I just feel that considering whether thinking twice whether a party member should attack or refrain from doing so... because of the "feeder" issue (which doesn't make too much sense, though) might be an intended gameplay feature? It wouldn't be good if a lousy player that dealt an easily-defended against attack, becomes a liability for his party (gah!, shouldn't have picked him!).
b. The rules assume a limitation of max 2 factions only (ie. 2-way fight) within a fight. If there are multiple factions, it has to consist of divided 2-way fights conducted seperately, right? ie. There can be no situation where 3 or more factions might exist simultaneously within a fight.
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1. If a lone combatant wishes to Pre-empt against multiple attacking opponents (likely 2, as 3 would be plainly suicidal if the 3rd guy can do him in) to deal attacks on both of them, must he pre-empt separately against each of them, or treat "them" as an entire blob and either one or several blob members can decide if they wish to contest, but only the highest score among any of the attacking blob opponents are compared to determine which side wins initiative?
2. Since it only takes a single winner of the positioning roll for your entire team blob to gain initiative and "get the rest of the gang in...", is it a viable tactic to get a single representative person to pump all his dice into positioning on behalf of everyone else (is discussion among party members possible?), rather than each one having to sacrifice dice individually for positioning and everyone ending up with sub-par individual rolls?
Also, is there a minimum among of dice (1 dice?) each combatant must spend to be considered able to join the fight?
eg. Assuming it's 3 vs 1, just get one representative to roll almost all his dice to "get his team in", then it's ensuring you get 2 fully CP-ed guys vs 1 guy. Of course, if he only gets 1 guy in, then he might become a liability since he expended a lot of his pool, so he'd probably not bother to attack if it ends up becoming a weak attack that is easily defended against...but the other guy would anyway. Worse case is if the plan backfires (ie. lone combatant still wins initaitive) and ends up with 1 vs 1 engagement with the "volunteer" obviously being chosen, since he expended so much CP....
Also, using this pawning technique might be potentially dangerous for the representative volunteer that decided to spend a large chunk of his CP to get his team to outnumber a lone character, because if he expends away his CP too much in order to "get his team in..", it might encourage a preemptive attack from the lone character on the volunteer (since the volunteer MUST enter the phrase and cannot suddenly sit out). However, even if the lone character does dispose off the volunteer, he still has 2 other characters to deal with...which means the lone character isn't probably going to survive anyway after paying preemptive attack costs and such....unless the lone character has an extremely large combat pool. This might cause the "pawning" tactic to outnumber a lone character, to become a sacrifice instead...lol.
3. When Positioning against multiple opponents, the outnumbered character declares his Positioning Roll first or the outnumbering party? Or is there an alternative way to do it simultaneously where everyone hides a number in a cup representing the number of dice he wishes to commit for Positioning, and simultaneously revealing it?
4. If the side with initiative doesn't wish to attack (or cannot do so), the side without initiative can still attack, right? I'd assume since there's no option to Defend With Initiative or perform a Quick Defense (after the defender declared his attack), the lone character with initiative would generally still be forced to attack regardless as the only option, right? (ie. could he assign everything he has left to perform a Disengage so long as he didn't attack at all in the previous tempo??). If up against multiple combatants, this would be a likely case since an outnumbered character will likely wish to have another attempt at a Positioning Roll to face off hopefully 1 opponent only.
5. Is it possible to Disengage with ALL dice against multiple opponents in the first tempo....since when up against multiple opponents, no red/white dice has to be be thrown (ie. Positioning Roll is used to determine initiative instead...but the rulebook only mentioned Disengage is not allowed only in the case of" "Red/White dice being thrown"), which doesn't include "Positioning Roll to determine initaitive..")
I think "Red/White" and initial "Positioning Roll to determine initiative" are treated as the same condition, is it? If not, likely the outnumbered character will simply spam Disengage continuously until he ends up with a 1 vs 1 conflict phrase. That would result in a repetitive exercise of attacking an outnumbered character that is obviously spamming Disengage with his entire pool continuously....
6. Also, without an explicit set of hard rules to precisely determine/allow players to contest for which individuals end up within the various 1-vs-1 or 1-vs-X engagements, is this arbitrarily decided by the GM? What if the players argue against it?
Something to accept as a "just-so/random" narrative?
____
Once a phrase starts with a specific result for the Positioning Roll (eg. 1 vs 1, or 2 vs 1), in the latter Phrases, if there are more combatants that wish to join in to make it 3 vs 1, can they attempt to do so, and who is allowed to perform the Positioning Roll for such a task?
Would it be more interesting (though it's "realism" is arguable) to only allow those currently fighting within the Phrase, from that point on-wards, to make that roll? This does make things more challenging for the outnumbering party if the lone character managed to win a 1 vs 1 positioning roll for the initial First phrase, since for subsequent phrases, ONLY the other single party member currently engaged with the lone character can make the Positioning Roll from that point onwards on behalf of his team.
Some apparent observations:
a. Isn't there a clear weakest link "feeder" issue if a particular person within the outnumbering party deals a ("weak") attack that is easily defended against, inadvertently allowing the lone combatant to somehow "miraculously" gain initiative over everyone in the party instead of just the weakest character alone (or anyone else that lost to defense)? Is this the intended effect or just a side-effect of handling combat in the simplest way possible by treating the outnumbering party as a single unit blob? (instead of tracking individual initiatives within the blob...)
Nevertheless, this does makes things "easier" for the one that is outnumbered...or it might just be a ploy to deliberately give initiative over to the lone combatant?
I just feel that considering whether thinking twice whether a party member should attack or refrain from doing so... because of the "feeder" issue (which doesn't make too much sense, though) might be an intended gameplay feature? It wouldn't be good if a lousy player that dealt an easily-defended against attack, becomes a liability for his party (gah!, shouldn't have picked him!).
b. The rules assume a limitation of max 2 factions only (ie. 2-way fight) within a fight. If there are multiple factions, it has to consist of divided 2-way fights conducted seperately, right? ie. There can be no situation where 3 or more factions might exist simultaneously within a fight.
____
1. If a lone combatant wishes to Pre-empt against multiple attacking opponents (likely 2, as 3 would be plainly suicidal if the 3rd guy can do him in) to deal attacks on both of them, must he pre-empt separately against each of them, or treat "them" as an entire blob and either one or several blob members can decide if they wish to contest, but only the highest score among any of the attacking blob opponents are compared to determine which side wins initiative?
2. Since it only takes a single winner of the positioning roll for your entire team blob to gain initiative and "get the rest of the gang in...", is it a viable tactic to get a single representative person to pump all his dice into positioning on behalf of everyone else (is discussion among party members possible?), rather than each one having to sacrifice dice individually for positioning and everyone ending up with sub-par individual rolls?
Also, is there a minimum among of dice (1 dice?) each combatant must spend to be considered able to join the fight?
eg. Assuming it's 3 vs 1, just get one representative to roll almost all his dice to "get his team in", then it's ensuring you get 2 fully CP-ed guys vs 1 guy. Of course, if he only gets 1 guy in, then he might become a liability since he expended a lot of his pool, so he'd probably not bother to attack if it ends up becoming a weak attack that is easily defended against...but the other guy would anyway. Worse case is if the plan backfires (ie. lone combatant still wins initaitive) and ends up with 1 vs 1 engagement with the "volunteer" obviously being chosen, since he expended so much CP....
Also, using this pawning technique might be potentially dangerous for the representative volunteer that decided to spend a large chunk of his CP to get his team to outnumber a lone character, because if he expends away his CP too much in order to "get his team in..", it might encourage a preemptive attack from the lone character on the volunteer (since the volunteer MUST enter the phrase and cannot suddenly sit out). However, even if the lone character does dispose off the volunteer, he still has 2 other characters to deal with...which means the lone character isn't probably going to survive anyway after paying preemptive attack costs and such....unless the lone character has an extremely large combat pool. This might cause the "pawning" tactic to outnumber a lone character, to become a sacrifice instead...lol.
3. When Positioning against multiple opponents, the outnumbered character declares his Positioning Roll first or the outnumbering party? Or is there an alternative way to do it simultaneously where everyone hides a number in a cup representing the number of dice he wishes to commit for Positioning, and simultaneously revealing it?
4. If the side with initiative doesn't wish to attack (or cannot do so), the side without initiative can still attack, right? I'd assume since there's no option to Defend With Initiative or perform a Quick Defense (after the defender declared his attack), the lone character with initiative would generally still be forced to attack regardless as the only option, right? (ie. could he assign everything he has left to perform a Disengage so long as he didn't attack at all in the previous tempo??). If up against multiple combatants, this would be a likely case since an outnumbered character will likely wish to have another attempt at a Positioning Roll to face off hopefully 1 opponent only.
5. Is it possible to Disengage with ALL dice against multiple opponents in the first tempo....since when up against multiple opponents, no red/white dice has to be be thrown (ie. Positioning Roll is used to determine initiative instead...but the rulebook only mentioned Disengage is not allowed only in the case of" "Red/White dice being thrown"), which doesn't include "Positioning Roll to determine initaitive..")
I think "Red/White" and initial "Positioning Roll to determine initiative" are treated as the same condition, is it? If not, likely the outnumbered character will simply spam Disengage continuously until he ends up with a 1 vs 1 conflict phrase. That would result in a repetitive exercise of attacking an outnumbered character that is obviously spamming Disengage with his entire pool continuously....
6. Also, without an explicit set of hard rules to precisely determine/allow players to contest for which individuals end up within the various 1-vs-1 or 1-vs-X engagements, is this arbitrarily decided by the GM? What if the players argue against it?
Something to accept as a "just-so/random" narrative?
____
Once a phrase starts with a specific result for the Positioning Roll (eg. 1 vs 1, or 2 vs 1), in the latter Phrases, if there are more combatants that wish to join in to make it 3 vs 1, can they attempt to do so, and who is allowed to perform the Positioning Roll for such a task?
Would it be more interesting (though it's "realism" is arguable) to only allow those currently fighting within the Phrase, from that point on-wards, to make that roll? This does make things more challenging for the outnumbering party if the lone character managed to win a 1 vs 1 positioning roll for the initial First phrase, since for subsequent phrases, ONLY the other single party member currently engaged with the lone character can make the Positioning Roll from that point onwards on behalf of his team.