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Re: Unrelated

Posted: 04 Feb 2016, 16:22
by Korbel
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No wonder we wait for Beta for so long :D

Re: Unrelated

Posted: 04 Feb 2016, 16:27
by Agamemnon
higgins wrote:
Agamemnon wrote:I've often told Higgins we should make our alpha docs public if only so people could read the madness that went on in our comments and notation.
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I thought that fell under "Clever use of game mechanics."

Re: Unrelated

Posted: 05 Feb 2016, 09:37
by higgins
Agamemnon wrote:I thought that fell under "Clever use of game mechanics."
Clearly you're asking for a classic red pen example.

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Re: Unrelated

Posted: 07 Feb 2016, 15:14
by Agamemnon
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Re: Unrelated

Posted: 10 Feb 2016, 09:08
by EinBein
:D

Re: Unrelated

Posted: 25 Feb 2016, 04:48
by nemedeus
I don't want to hijack the forum for my own stuff any further, so instead of making a thread, i'm going to put this here. I've finally found a Fatigue/Endurance/Stamina/whatever mechanic with which i'm satisfied:
  • Fatigue is like a Level X wound - it increases the TN.
  • 1 point of Fatigue is taken when a Stamina/Endurance/etc. check is failed. The Obstacle for that check is 1 and increases by 1 every time you do this check.
  • Do such a check every 3 combat rounds, or after some time of doing a strenous activity etc. You take your encumbrance number* as penalty. Note that the check doesn't increase TN due to fatigue.
  • To reduce the Ob, you need to rest / stop fighting for a few rounds (i'd say, equally, 3 eounds).
*in my system, that's Total Carried Weight Units, divided by Vitality (Strength + Endurance + Size), rounded down -- pretty much the only division in that game i can think of right now. Vitality also serves as the Blood to be lost in battle, naturally. With Base stats being 1 to 5, it should be about the 5 to 10 range.

Weight examples: A sword weighs 1 to 1.5 units, Heavy Armor weighs 8 to 12. This is of course not quite as realistic as i would want to do it, but at least the results make decent sense.

Re: Unrelated

Posted: 25 Feb 2016, 13:49
by Agamemnon
nemedeus wrote:I don't want to hijack the forum for my own stuff any further, so instead of making a thread, i'm going to put this here. I've finally found a Fatigue/Endurance/Stamina/whatever mechanic with which i'm satisfied:
  • Fatigue is like a Level X wound - it increases the TN.
  • 1 point of Fatigue is taken when a Stamina/Endurance/etc. check is failed. The Obstacle for that check is 1 and increases by 1 every time you do this check.
  • Do such a check every 3 combat rounds, or after some time of doing a strenous activity etc. You take your encumbrance number* as penalty. Note that the check doesn't increase TN due to fatigue.
  • To reduce the Ob, you need to rest / stop fighting for a few rounds (i'd say, equally, 3 eounds).
*in my system, that's Total Carried Weight Units, divided by Vitality (Strength + Endurance + Size), rounded down -- pretty much the only division in that game i can think of right now. Vitality also serves as the Blood to be lost in battle, naturally. With Base stats being 1 to 5, it should be about the 5 to 10 range.

Weight examples: A sword weighs 1 to 1.5 units, Heavy Armor weighs 8 to 12. This is of course not quite as realistic as i would want to do it, but at least the results make decent sense.
Fatigue as a temporary wound level is actually how we handled it in 'Bastards, though after some testing we ultimately ditched the idea of handling it in combat. We had a tendency to forget to check unless one opponent was intentionally trying to wear the other one out. Even then, most of our fights didn't last long enough for significant fatigue to accumulate.

Re: Unrelated

Posted: 27 Feb 2016, 12:02
by higgins
Full-contact tournament live stream from Finland! It's just minutes away: https://www.periscope.tv/w/1MYxNvnddEoxw

Re: Unrelated

Posted: 06 Mar 2016, 16:21
by higgins
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That awkward moment when your cat has better battle gear than you do.

Disclaimer: Not my cat. :D

Re: Unrelated

Posted: 08 Mar 2016, 05:02
by EinBein
All-fantasy cat-warrior ;) needs to be included in BoB rules...

Re: Unrelated

Posted: 08 Mar 2016, 05:19
by Korbel
EinBein wrote:All-fantasy cat-warrior ;) needs to be included in BoB rules...
General Guidelines - Social Class: Noble, Religion: "Religion? I am a god!", Agility 4, Social 5, Intrigue and Manipulation 6, Athletics, Survival (Hunting) and Streetwise 5 dots, Brawling (Claws do STR damage) 8, Story Aspect: "I will catch the Red Dot no matter what!" 3, "No cup shall stay on the table!" 2...

Re: Unrelated

Posted: 13 Mar 2016, 06:47
by Korbel
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Lecherous (Major), or what?!

(the title says: "When you were supposed to have a sword fight, but...)

Re: Unrelated

Posted: 13 Mar 2016, 15:59
by Marras
:o :shock: :lol:

Re: Unrelated

Posted: 13 Mar 2016, 18:01
by higgins
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That image was actually in my random fighting tidbits & resources inaugural post, but way cool to see a color version, too! :)

Re: Unrelated

Posted: 13 Mar 2016, 18:06
by Korbel
higgins wrote:That image was actually in my random fighting tidbits & resources inaugural post, but way cool to see a color version, too! :)
Oh shit, I must've overlooked or forgot, I'm sorry :D