Re: Unrelated
Posted: 04 Feb 2016, 16:22
No wonder we wait for Beta for so long
I thought that fell under "Clever use of game mechanics."higgins wrote:Agamemnon wrote:I've often told Higgins we should make our alpha docs public if only so people could read the madness that went on in our comments and notation.
Clearly you're asking for a classic red pen example.Agamemnon wrote:I thought that fell under "Clever use of game mechanics."
Fatigue as a temporary wound level is actually how we handled it in 'Bastards, though after some testing we ultimately ditched the idea of handling it in combat. We had a tendency to forget to check unless one opponent was intentionally trying to wear the other one out. Even then, most of our fights didn't last long enough for significant fatigue to accumulate.nemedeus wrote:I don't want to hijack the forum for my own stuff any further, so instead of making a thread, i'm going to put this here. I've finally found a Fatigue/Endurance/Stamina/whatever mechanic with which i'm satisfied:
*in my system, that's Total Carried Weight Units, divided by Vitality (Strength + Endurance + Size), rounded down -- pretty much the only division in that game i can think of right now. Vitality also serves as the Blood to be lost in battle, naturally. With Base stats being 1 to 5, it should be about the 5 to 10 range.
- Fatigue is like a Level X wound - it increases the TN.
- 1 point of Fatigue is taken when a Stamina/Endurance/etc. check is failed. The Obstacle for that check is 1 and increases by 1 every time you do this check.
- Do such a check every 3 combat rounds, or after some time of doing a strenous activity etc. You take your encumbrance number* as penalty. Note that the check doesn't increase TN due to fatigue.
- To reduce the Ob, you need to rest / stop fighting for a few rounds (i'd say, equally, 3 eounds).
Weight examples: A sword weighs 1 to 1.5 units, Heavy Armor weighs 8 to 12. This is of course not quite as realistic as i would want to do it, but at least the results make decent sense.
General Guidelines - Social Class: Noble, Religion: "Religion? I am a god!", Agility 4, Social 5, Intrigue and Manipulation 6, Athletics, Survival (Hunting) and Streetwise 5 dots, Brawling (Claws do STR damage) 8, Story Aspect: "I will catch the Red Dot no matter what!" 3, "No cup shall stay on the table!" 2...EinBein wrote:All-fantasy cat-warrior needs to be included in BoB rules...
Oh shit, I must've overlooked or forgot, I'm sorryhiggins wrote:That image was actually in my random fighting tidbits & resources inaugural post, but way cool to see a color version, too!