Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 09:36
by Barbarossa
Benedict wrote:
thirtythr33 wrote:Keen?
Thats the weapon's threat range. If it crits on a 19-20, with the Keen property it crits on a 17-20.
Crap! They worked out our plans!
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 09:37
by Benedict
thirtythr33 wrote:Also, why are Reflex and Speed different things when they derive from the same Attributes are can essentially be described as the same thing?
Or is reflex supposed to still be Agility + Cunning like in the last version?
Indeed. Thought that Reflex was A+C. Typo I guess.
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 09:42
by Barbarossa
Benedict wrote:
thirtythr33 wrote:Also, why are Reflex and Speed different things when they derive from the same Attributes are can essentially be described as the same thing?
Or is reflex supposed to still be Agility + Cunning like in the last version?
Indeed. Thought that Reflex was A+C. Typo I guess.
It was a typo, I have fixed it.
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 09:45
by Agamemnon
thirtythr33 wrote:Keen?
You noticed Compensation and Accuracy in the video but didn't notice Keen?
Barbarossa wrote:
Benedict wrote:
thirtythr33 wrote:Keen?
Thats the weapon's threat range. If it crits on a 19-20, with the Keen property it crits on a 17-20.
Crap! They worked out our plans!
All the debate about weapon realism made me realize that what clearly needed was a critical strike threshold and damage multipliers. We're also in the process of adding more granular weapon weights, speed modifiers, metallurgical modifiers, tempering modifiers, and mood modifiers for both person and weapon, because after all that, I needed a pick-me-up.
AHEM.
No. In all seriousness. We noticed that there was a bit of fiddliness on whether certain social skills were better resisted by cunning or perception and after a while it seemed easiest/most fair to split the difference -- in this case quite literally. Keen now serves as a social defense and a general sense of insight. In the future, it will also serve as the basis for the optional social combat system.
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 09:45
by thirtythr33
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 09:56
by Agamemnon
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 10:02
by thirtythr33
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 10:16
by Benedict
Agamemnon wrote:We noticed that there was a bit of fiddliness on whether certain social skills were better resisted by cunning or perception and after a while it seemed easiest/most fair to split the difference -- in this case quite literally. Keen now serves as a social defense and a general sense of insight. In the future, it will also serve as the basis for the optional social combat system.
So we get 5 Primary
A=Agility
B=Brawn
C=Cunning
P=Perception
W=Will
and 4 Derived
G = Grit (B+W)/2
K = Keen (C+P)/2
R = Reflex (A+C)/2
S = Speed (A+B)/2
Why not add this too?
T = Temperance (P+W)/2; Moderation and self-control in action, statement, etc.
That way we have 5 Prime and 5 Derived, plus all possible X+Y Prime combinations, taking care of any OCDs. Perfect Symmetry, and each Attribute has a single letter assigned to it.
Agamemnon wrote:I'm thinking Barb may at some point snap and kill me. That's too many ref tags for one man to bear.
Please don't shoot.
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 10:23
by thirtythr33
That's not all the combinations of attributes. There are 10 total.
Missing would be A+P, A+W, B+C, B+P, C+W.
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 10:23
by nemedeus
Benedict wrote:
That way we have 5 Prime and 5 Derived, plus all possible X+Y Prime combinations, taking care of any OCDs. Perfect Symmetry, and each Attribute has a single letter assigned to it.
I think you have a math error there, Ben.
A+W, A+P, B+C, B+P... which one am i missing?
Although when you said "possible combination" you probably meant "combination that makes sense" i figure.
... and 33 beat me to it, hahaha
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 10:32
by Benedict
No, you are both right. It's just that there's so much heat here and the AC is busted.
What I meant was "every possible combination when each Primary is used twice" so you end up with 5 Derived (that's total 10 Primaries used) but each gets used the same times. No instance of a 3 uses Agility vs 1 use Perception for example. And the desired number of Derived is 5 because the Primary are 5. Told ya, takes care of OCDs.
Anyway, the heat foiled my feeble attempt of a lame joke.
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 18:43
by Agamemnon
GUESS WHO JUST FIGURED OUT HOW TO MAKE AUTO-POPULATING, AUTO-BOOKMARKING, AUTO-HYPERLINKING TABLES OF CONTENTS WORK IN INDESIGN?
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 07 Jul 2017, 20:14
by nemedeus
Agamemnon wrote:GUESS WHO JUST FIGURED OUT HOW TO MAKE AUTO-POPULATING, AUTO-BOOKMARKING, AUTO-HYPERLINKING TABLES OF CONTENTS WORK IN INDESIGN?
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 08 Jul 2017, 02:30
by EinBein
Agamemnon wrote:GUESS WHO JUST FIGURED OUT HOW TO MAKE AUTO-POPULATING, AUTO-BOOKMARKING, AUTO-HYPERLINKING TABLES OF CONTENTS WORK IN INDESIGN?
Hype train accelerating...
Re: Sword & Scoundrel - Early Thursday Teaser Edition
Posted: 09 Jul 2017, 09:11
by higgins
While the old Edges & Flaws were quite evocative for generating ideas, axing them has been so worth it. The new Traits chapter is probably my absolute favorite now.