higgins says: edited the video to be embed for convenience
Thank you.
The part I wanted to show lasts for some 5, 6 minutes, when he is speaking about... well, passion.
Re: Unrelated
Posted: 02 Jul 2015, 02:33
by higgins
Yeah, that's absolutely a good point there. And BTW, I'm really glad someone else finally posted in this thread as well, as various people finding some random interesting tidbit on the web and posting it here is what I originally had in mind when creating this thread.
Don't be shy to post your random internet finds, guys!
Re: Unrelated
Posted: 03 Jul 2015, 02:21
by higgins
youtu.be/8GGWRAT-W7o
Hearing this, I've gotta wonder how come there are so few death metal duets.
After careful consideration, we decided that botches/critical failures were probably not in the best interest of the game.
Re: Unrelated
Posted: 10 Dec 2015, 16:08
by Marras
Ouch!
That is one mean fumble.
"You manage to impale your hand, twice and lock the bow to your hand. It smarts a bit."
Re: Unrelated
Posted: 10 Dec 2015, 17:41
by higgins
Marras wrote:lock the bow to your hand
Which explains why they had the time to take this picture.
Re: Unrelated
Posted: 10 Dec 2015, 22:24
by thirtythr33
With the removal of botch/fumbles, are all failures now relegated to the same result or are there still "degrees of failure"?
PS: I didn't even notice he impaled his finger as well the first time I looked at it. Ugh.
PPS: I'm surprised you wouldn't put fumble in as a lever. Seems kind of exactly what the concept is for.
Re: Unrelated
Posted: 10 Dec 2015, 23:12
by hector
To be fair, critical fails rarely really add anything to a game - they're either so rare that they hardly ever happen, or they're frequent enough to make skilled characters seem incompetent. I actually kinda like the dungeon world model: failure, partial success and total success; balanced towards the majority of rolls being a partial success.