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Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 05:19
by thirtythr33
That was what I was planning on, until Korbel mentioned splitting up.

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 05:22
by Benedict
I'm cool with it. And we can handle recuperation any way you like. Either increase this week's healing time by two-three days or skip this week entirely for riding to Venice. No biggie. At least from me. :)

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 05:27
by Korbel
Not that I personally want to split the party, but if I'm to roleplay Marco - he wants to get there as soon as possible. Next day, preferably. Not spend the night somewhere between Venice and Mirandola. And the only solution for quick travel would be this: Marco + Gasparo + Gregor; 6 horses total; when they reach their destination, both Gasparo and Gregor take the spare horses and go back (doable?). Unless you can come up with something else?
Of course we can agree OOC that a slower travel won't reduce the chances for saving Claudio (just for the purposes of not splitting the party). That's up to you, I guess.

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 05:33
by thirtythr33
If you ride hard, the whole party can arrive at the end of the first day.

The few hours difference Marco would gain by going alone with 2 horses will not change the chances of saving Claudio.

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 05:39
by Korbel
thirtythr33 wrote:If you ride hard, the whole party can arrive at the end of the first day.

The few hours difference Marco would gain by going alone with 2 horses will not change the chances of saving Claudio.
thirtythr33 wrote:Hard riding horse speed ~20km/hr (requires changing horses each ~40km)
So we have the possibility to change the horses? Otherwise, I fail to see how are we going to ride hard for 150 km...

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 05:39
by Benedict
Besides, if its mandatory for the party to split for the shake roleplaying the character to the point, then it should be resolved in the Scene, not OOC.

Ferran would have his objections made vocal. I'm sure that Giorgio would too. And I'm sure that Giovani would press for not splitting up. Don't think he wants his plans compromised in any way.

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 05:46
by thirtythr33
Korbel wrote:So we have the possibility to change the horses? Otherwise, I fail to see how are we going to ride hard for 150 km...
Sorry, bad phrasing on my part.

It is summer in the game (Sack of Rome was May 6), so you have 15hrs of light. You can go 10km/hr and make the 150km in 1 day if you don't stop and keep up a good speed.

Source for 15hrs daylight: https://www.timeanddate.com/sun/italy/venice

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 05:52
by Korbel
Cool. Just don't forget that at the end there's also a one-hour boat trip. Not the best idea when it's dark, I suppose. So we need to travel slighlty faster. OK, then it's decided. We leave for Venice. All of us :)

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 05:54
by Benedict
In reality that's 16hrs 46min. I think we can travel by civil twilight as well.
Korbel wrote:Cool. Just don't forget that at the end there's also a one-hour boat trip. Not the best idea when it's dark, I suppose.
Plus nautical twilight is 21:38 - 22:28. That's 50 min more. Think we can get there by horse + boat with no real trouble.

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 06:25
by EinBein
...if we aren't ambushed by German brigands :twisted:

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 06:44
by Benedict
EinBein wrote:...if we aren't ambushed by German brigands :twisted:
Or those Arabs seeking to even the score. :twisted:

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 13:50
by EinBein
Now that's something to work with 33 8-)

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 13:54
by Benedict
Given the latest developments I guess we'll be too busy bumping each other off to bother with trivial issues like hostile bandits or slavers. :lol:

Re: The Floating City [OOC] [TWO]

Posted: 05 Jul 2017, 14:50
by Korbel
Benedict wrote:Or those Arabs seeking to even the score.
Last time they've lost a ship, this time we take a cart or horses from them. Basically, whenever you need something, just go for a 2 day trip and search for Arabs. Just be careful, comes with inherit risks.

Re: The Floating City [OOC] [TWO]

Posted: 07 Jul 2017, 09:06
by Benedict
Don't want to be a dick and all. :mrgreen:

I know time is limited. So I ask directly. Do you want Agamemnon to resolve this scene between Gasparo and Ferran? I think it will affect their interaction for the coming Scene(s). If you don't want to, I should just erase that last post instead of leaving it to a nonsensical cliffhanger. :)