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Re: The Floating City [OOC] [TWO]

Posted: 20 Oct 2016, 16:10
by Marras
I don't think anyone is bringing Blasio to the warehouse, unless he invites himself here.

I have to sort out my kit a bit better and perhaps buy something before things get started.

BTW, did we have anything that could be used to extinguish fires? Yes, I know, don't give the GM any ideas :)

Re: The Floating City [OOC] [TWO]

Posted: 21 Oct 2016, 10:56
by thirtythr33
Marras wrote:I don't think anyone is bringing Blasio to the warehouse, unless he invites himself here.
Blasio just got stabbed in the leg, so he is going with his brother Enrico to get that fixed.
Giocomo (Marco's brother) is probably just going to stay at the Acerbi estate.
I have to sort out my kit a bit better and perhaps buy something before things get started.
You can purchase whatever you want up until the first dice are rolled for combat.
BTW, did we have anything that could be used to extinguish fires? Yes, I know, don't give the GM any ideas :)
There are some barrels of water. (No ideas necessary; Karl and Ferran have already gone to pains to load the area up with oil, lanterns and hay bails :lol: I'm have expecting you guys to burn it down yourselves.)

Re: The Floating City [OOC] [TWO]

Posted: 21 Oct 2016, 11:10
by Korbel
thirtythr33 wrote:I'm have expecting you guys to burn it down yourselves.)
>rent a warehouse
>marco has signed the papers
>the place is burned to the ground
>who's gonna pay for this?
>giacomo kicks marco's ass and makes him a servant for 2 years

OK guys, now I'm starting thinking, maybe it would be wise to use fire as a last resort? Maybe we should keep the thugs as far from the warehouse as possible? Guys? Lets think about this, guys.

Re: The Floating City [OOC] [TWO]

Posted: 21 Oct 2016, 11:20
by thirtythr33
Yeah, and what might happen when a dozen gang members turn up dead in your rented warehouse totally wont be a problem. [/sarcasm]

Re: The Floating City [OOC] [TWO]

Posted: 21 Oct 2016, 11:58
by Korbel
thirtythr33 wrote:Yeah, and what might happen when a dozen gang members turn up dead in your rented warehouse totally wont be a problem. [/sarcasm]
thirtythr33 wrote:dozen gang members
thirtythr33 wrote:dozen

Re: The Floating City [OOC] [TWO]

Posted: 21 Oct 2016, 12:08
by thirtythr33
Image

Re: The Floating City [OOC] [TWO]

Posted: 21 Oct 2016, 15:43
by Korbel
Marco will run to home to warn Giacomo and make sure everything is fine. Then he will go back to the warehouse.

Re: The Floating City [OOC] [TWO]

Posted: 25 Oct 2016, 04:04
by Marras
Cirillo buys the following armor:

Thick Boots, AV2, CP0, Covers: Feet, Shins - 2sk
Thick Gloves, AV2, CP0, Covers: Hand, Wrist - 1sk
Cod Piece, AV2 Rigid, CP0, Covers: Groin - 2sk

I suppose those are OK. He also got the open helm and crossbow from Acerbi household.

Re: The Floating City [OOC] [TWO]

Posted: 25 Oct 2016, 23:58
by Alex
We have no intention of using fire. We just put some very slick and slippery substance that is the least flammable we could find. And we will keep the light to a minimum on all the floors. No lanthern or torches laying around.
We have a bunch of traps and they work better if they don't see them. Since we will spend a few hours or maybe even a few days waiting for them, we will get used to walking around without stepping on the caltrops, trip wire, and so on. It should be fairly easy for us to take some Positioning rolls and much harder for them.

Also, Ferran spread the story that he saw us carrying three prisoners to that warehouse. Rocco wants revenge, but he probably wants to save his own men. Even if he does not care very much about them, other gang members will look badly at Rocco if he burns his own men...

And since the Law seems to consider properties more important than the lives of commoners, I think there would be a pretty harsh retaliation for burning a warehouse.

As for the potential bodies (very likely unfortunately), we are standing next to a river with a boat: we should be able to get rid of a few corpses.
Remember, Karl even brough some sand or something like that to remove most of the blood soaking the floor once we are done.

Re: The Floating City [OOC] [TWO]

Posted: 25 Oct 2016, 23:59
by Alex
I am more worried about combats against multiple opponents :( They are pretty lethal. That is why we will try to use a bottleneck approach (top of the stairs) as much as possible.

Re: The Floating City [OOC] [TWO]

Posted: 03 Nov 2016, 16:46
by Marras
Cirillo tries to find a best position so he has a clear line of fire to front door.

Re: The Floating City [OOC] [TWO]

Posted: 04 Nov 2016, 22:19
by Alex
If Karl is made aware of the content of the letter, he would not have much to say.. For now, he would continue with the ambush.

Re: The Floating City [OOC] [TWO]

Posted: 16 Nov 2016, 09:31
by thirtythr33
Good news, I am on uni break now so I should be able to post daily for the next few months. :P

... except Christmas/New Years week of course.

Re: The Floating City [OOC] [TWO]

Posted: 17 Nov 2016, 08:37
by Korbel
So, they are somewhere around this big loading area, behind the bridge?
Is it possible for Marco to climb up to the roof unnoticed? Using the window facing away from the bridge.

Re: The Floating City [OOC] [TWO]

Posted: 17 Nov 2016, 08:53
by thirtythr33
Korbel wrote:So, they are somewhere around this big loading area, behind the bridge?
Correct. They are on the far side of the loading area, approximately 40m (South on the maps I drew) from the bridge entrance.
Korbel wrote:Is it possible for Marco to climb up to the roof unnoticed? Using the window facing away from the bridge.
Did Marco insist on leaving one of the top floor windows open? I believe Karl's plan was to board up all the 3rd story windows if I remember right. If Marco kept a window open, he can try to climb up with Agility/Athletics Ob3. If he has to go from a lower level because the windows are boarded, it will be Ob5.