Marras wrote:I was ninja'd about the Conan's progression. He is pretty formidable from the beginning but it certainly is implied that his skillbase broadens quite a bit during his adventures.
I underlined the key takeaway here. When I made my initial post about the lack of advancement in fiction, I compared RPGs and fiction in my mind, and it seemed to me that compared to RPGs, the advancement was way less common in fiction. Of course, then you guys came and shot that theory down...
And I tried to defend my theory while in a fever-fueled, not-as-rational-as-I-thought-I-was state... which is never a good proposition.
However, I still maintain that advancement isn't strictly necessary for our ability to successfully tell stories. Now, if that story is about growing up altogether (Potter), or about building up the physique (Rocky), then of course we need some kind of advancement mechanic to model that.
Initially, I dismissed two tropes:
a) Starting as children and growing to adulthood, as it's so rare an RPG trope to be almost unheard of
b) Gandalf & Jean Gray, as their growth was instant instant exponential (as opposed to gradual, as in RPGs). Also both those characters died.
As for the reason I started dismissing more tropes, I simply cannot tell. Even after re-reading my posts, I just can't. The best I can guess is that fever makes me more obstinate and bull-headed.
Now, where I think Marras nailed this, is that maybe the advancement isn't less common in fiction, but it's less NOTICABLE. I mean, sure, we can't see the sheets of the fictional characters, so, we can't tell as well if and when their abilities change, but even more so, they tend to start off as more COMPETENT to begin with. Now, maybe not as competent in the field that they end up in, but Luke was a competent pilot even before he ended up as jedi, Neo was a competent hacker, and their supporting characters were competent as well.
Now, Sarah Connor might be the exception here, but even she wasn't as fragile as an average 1st level D&D 3.x character that can literally be flanked to death by 5-6 rats when surrounded.
Marras wrote:A bit related thing is how personality changes can be portrayed in RPGs. Changes from timid person to a badass fighter. Even if it is a personality change this is often reflected in character sheet as a skill getting up and that has certain merit to it because while you develop a skill you also have to adopt a certain frame of mind to wholly take advantage of that skill. For example no matter how good fencing technique you have it won't mean a thing in combat if you are afraid to use that skill.
This had a lot to do with the way I initially worded things. Having been training with swords for quite a while now, these skills just don't manifest as quickly in real life as they do in RPGs. As such, when a character suddenly manifests some skills in fiction, I never assume that they somehow internally learned them, but they had those skills to begin with -- all that changed was their attitude (and maybe courage) in putting those skills to use.
Marras wrote:That 1st level King Joffrey example was very clever.
Thanks! And actually, King Joffrey is my standard trope to use when a GM doesn't provide me with enough frame of reference to my liking. Whenever I'm just told to come up with a character in isolation from other players, I ask what the restrictions are. The typical response is that there are no restrictions. In which case I'll say:
"Excellent! Then I'll play the King."
Typically at this point, it turns out that there actually ARE restrictions on character concepts, as the suggestion gets shot down.
The other option is that I'm pointed out that I can't build a character that is competent/high level enough to be a king, after which I say:
"Who said that the king I'm playing was going to be COMPETENT?"
And this is the point where the concept gets shot down, period.
I've seen only one GM actually be willing to consider this, but other characters had already submitted concepts and mine wasn't even remotely compatible -- which was the reason I asked for "restrictions" a.k.a. the frame of reference to begin with.
PsiPhire wrote:However, now that I think about it, it sounds a lot more fun to play an already competent character and just focus on personality changes or narrative advances. There's been a number of times playing something like D&D where I had a great character concept, but it only really comes together at high level, which means months or years of playing before I can truly play the character I want.
This is my viewpoint exactly. Why can't I play the character I want from the very get-go? Haven't I been good?
PsiPhire wrote:I've always had the opinion that advancement is necessary for the longevity of a campaign.
D&D 3.x as a gateway seems to be the main cause of corrupting minds into thinking that the sheet advancement is an important factor in role-playing. I've found that the character-focused, experience-point-forgetting games that I mentioned, are much easier to pull off if you have players with no prior gaming experience. Now, I'm not saying that people who started off with D&D cannot be re-conditioned, but it's significantly easier to get good results if you start off with a blank slate, as there's no preconceived notions you need to overcome.