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Re: Teaser #8: Making Maneuvers Managable

Posted: 02 Nov 2014, 13:34
by hector
To be honest, if you know what's approximately average, you can give dice pools relative to that, then list which manoeuvres they're most likely to use in a given situation to give them a unique feel in combat.

Re: Teaser #8: Making Maneuvers Managable

Posted: 02 Nov 2014, 17:13
by Agamemnon
hector wrote:To be honest, if you know what's approximately average, you can give dice pools relative to that, then list which manoeuvres they're most likely to use in a given situation to give them a unique feel in combat.
First Matt Easton is sneaking through our google drive, and now you too Hector!? Scandal!

Higgins! Encode everything immediately!

Re: Teaser #8: Making Maneuvers Managable

Posted: 02 Nov 2014, 17:16
by higgins
Yeah, I was just going to ask how Hector knew Matt, but then I realized that they're both from the UK. :o

Foul things afoot here. 8-)

Re: Teaser #8: Making Maneuvers Managable

Posted: 02 Nov 2014, 17:17
by Agamemnon
higgins wrote:Yeah, I was just going to ask how Hector knew Matt, but then I realized that they're both from the UK. :o

Foul things afoot here. 8-)
Conspiracy, I say!

Re: Teaser #8: Making Maneuvers Managable

Posted: 02 Nov 2014, 17:20
by higgins
Agamemnon wrote:Conspiracy, I say!
Possibly even heresy. ;)

Re: Teaser #8: Making Maneuvers Managable

Posted: 02 Nov 2014, 17:40
by hector
A Grand Heresy, maybe? ;)

Re: Teaser #8: Making Maneuvers Managable

Posted: 07 Nov 2014, 03:18
by Marras
hector wrote:To be honest, if you know what's approximately average, you can give dice pools relative to that, then list which manoeuvres they're most likely to use in a given situation to give them a unique feel in combat.
Sonds like a good advice. Maybe there will be a short list that tells how large dice pools represent a total newbie, professional, expert etc. level? That would make things so much easier especially as dice pool systems mask probabilities quite well and the system is new to me.

Re: Teaser #8: Making Maneuvers Managable

Posted: 07 Nov 2014, 03:26
by higgins
Marras wrote:Maybe there will be a short list that tells how large dice pools represent a total newbie, professional, expert etc. level?
Yes, that would be mentioned in the character creation chapter somewhere, as how else would you know what level of skills to pick for your PC? I'm quite sure that part will be an intuitive process.

Re: Teaser #8: Making Maneuvers Managable

Posted: 20 Nov 2014, 09:47
by EinBein
It's Thursday! Any news? :o

Re: Teaser #8: Making Maneuvers Managable

Posted: 20 Nov 2014, 15:37
by higgins
EinBein wrote:It's Thursday! Any news? :o

youtu.be/BqihaEPq_lY

Re: Teaser #8: Making Maneuvers Managable

Posted: 20 Nov 2014, 17:21
by Agamemnon
higgins wrote:
EinBein wrote:It's Thursday! Any news? :o

youtu.be/BqihaEPq_lY
...Cold.

Re: Teaser #8: Making Maneuvers Managable

Posted: 27 Nov 2014, 03:19
by EinBein
Not today?

We would all love to help you with your Betatesting! ;)

Re: Teaser #8: Making Maneuvers Managable

Posted: 18 Feb 2015, 18:54
by hector
Agamemnon wrote:As far as multiple opponents, we did a good bit of research on the subject before we even touched it.

...

We spent a pretty decent amount of time trying to crack this particular chestnut, and we're fairly happy with what we came up with. BUT that's a subject for another teaser!
So how's that "another teaser" coming along? ;)

Re: Teaser #8: Making Maneuvers Managable

Posted: 18 Feb 2015, 19:31
by Agamemnon
hector wrote:
Agamemnon wrote:As far as multiple opponents, we did a good bit of research on the subject before we even touched it.

...

We spent a pretty decent amount of time trying to crack this particular chestnut, and we're fairly happy with what we came up with. BUT that's a subject for another teaser!
So how's that "another teaser" coming along? ;)
Higgins! Sounds like someone needs your attention! *shamelessly delegates*

Re: Teaser #8: Making Maneuvers Managable

Posted: 18 Feb 2015, 19:39
by hector
Agamemnon wrote:
hector wrote:
Agamemnon wrote:As far as multiple opponents, we did a good bit of research on the subject before we even touched it.

...

We spent a pretty decent amount of time trying to crack this particular chestnut, and we're fairly happy with what we came up with. BUT that's a subject for another teaser!
So how's that "another teaser" coming along? ;)
Higgins! Sounds like someone needs your attention! *shamelessly delegates*
lol. Honestly, I was mostly kidding, though this is still something I'd be interested to see. Also, I was wondering how (if at all) you were planning to handle winding and binding - the TRoS subsystem was... a little over-complicated, while the system used in Blade of the Iron Throne (wherein it is essentially just an additional type of defence which works like Counter, but the riposte is easier to defend against if you use the winding defence against it).