nemedeus wrote:regarding "base TN" vs "BTN", was "bTN" considered? Seems like the more clear option to me.
either way, personally I'd prefer "base TN" being used everywhere.
You're probably right. BTN and BTV are too close for comfort for me.
Also, I'd like to acknowledged a really great design choice that is probably going to be underrated by most people.
Tapping Attributes, Traits, Drives, Help etc is a lot of bonuses from a lot of different places. Most games would put each of these in each of their respective sections scattered around the book. That means you either have to memorize the entire book or are constantly flipping around trying to find what bonuses you can get for your situation.
(By comparison, BOB had Working Together in the Contests section, Expertise, Associated Skills and Tools in the Skills section, Defaulting in the Proficiencies section, SAs in the SAs section, Reach in the melee section, Aiming in the ranged section and Advantage/Disadvantage is strewn out between Skills, Maneuvers and other places).
By having a single chapter "Getting more dice" and putting EVERY SINGLE WAY you can get bonuses in the SAME PLACE is beautiful design. Now if I come up to a really difficult Req6 task I know that I'm going to have to squeeze out every dice I can, I just need to look in one place. Clean, simple, efficient.
The only things I think might be missing here are Advantage & Disadvantage, even though it technically isn't "more dice", and Reach & Aim for combat. The adv/dis section in the "assigning TNs" section describes
what adv/dis is and the mechanics of them, but not
how to get them. In the "more dice" section a adv/dis paragraph would just explain
you can get adv/dis by: Positioning, Stunts, Prone or incorporating the established fiction... etc without explaining the full systems. Likewise, you can explain that "reach control gives 2 dice in combat", leaving the details to be explained in Melee. These paragraphs would be more about jogging the memory of someone who has read the full rules rather than explaining how they work fully. You could also put pain killing medicine here too, if that were a thing.
I can see why you wouldn't want to put all the combat stuff (prone, stunts, reach) in this section, but a note that you can get Advantage/Disadvantage to Ability tests from good fiction positioning is at least worth a Footnote Box in the Getting More Dice Section.