so my friend managed to talk me into playing The Dark Eye again, and...
it's just as awful, terrible, not good, very bad as i remember it.
if you remember, skill checks work like this:
roll below three attributes in a d20. your skill ranks can be used for "compensating" when you roll over. if you got 0 or more skill ranks left at the end, you succeed.
the degree of success (skill ranks left) tend to be ignored completely.
usually you need at least rank 7 in a skill to even have a reasonable (not less than 25%) chance to succeed a check. and the game is very stingy about giving you 7s in skills at the start of the game.
in other words, legitimately the least straightforward way to doing checks, with probability massively attached against you at the start of the game. and my friend who was running the game asked for an inflationary number of skill checks.
BUT WAIT, THERE'S MORE!
i realized that in principle, the combat system has everything TRoS&Co have: parries, maneuvers such as knock down, disarm, etc... but!
attacks are rolled against your own attack value, which means you miss without doing ANYTHING often. likewise, opponents don't parry your attack per say, they just ... parry. i really hate roll under games for this garbage, because they never seem fix this problem.
you have to buy maneuvers individually (not so bad) AND you take MASSIVE penalties when trying to do them (awful!). it really fits well with the rest of the game both system and setting, doing everything to curb creativity and actual problem solving.
what this results in is sung the same thing every turn again and again. just attack. just attack. in another fit yesterday i tried to knock a fucking old lady on the run from a crime scene down. that's a 20% penalty on the attack roll. so i tried that again and again every combat round till i rolled low enough. BORING!
and why do they do heavily penalize sing cool stuff? because of concerns about powergaming. because it's "more balanced". it's like NOTHING you as the player can do is allowed to matter, to actually pack a punch.
it takes a lot of time, it's boring, is annoying. i just don't understand how the thousands or tens of thousands of people playing it here in Germany put up with this crap. it's like the game plants a meme in their head that makes v then think it can't be any other way, resulting in them tending towards "Swinery", which is the rejection of SYSTEM as part of "good roleplaying(tm)", see this post:
http://www.therpgsite.com/showthread.ph ... post110885
so my friend got the game master handbook. i opened it randomly. what heading do i see? "do you need to know all the rules to be GM?" their answer: lol cause there's too many rules.
... WHAT THE FUCK IS WRONG WITH THESE PEOPLE?
often the authors and the fans justify this by saying "yeah but the complicated rules are optional"
1. no they are not, most of the system makes even less sense without them than it does with them.
2. the CORE MECHANIC is more complicated than most other games! (see skill checks above)
i don't think there's a game being played today that professes less of an understanding for game design (or the d20 stuff they tried to replicate back when it first came up) and also less of a respect for human decency, while at the same time still being incredibly popular with the masses of, frankly, idiots.