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Re: The Floating City [OOC] [TWO]
Posted: 10 Dec 2016, 09:12
by thirtythr33
might as well.
Re: The Floating City [OOC] [TWO]
Posted: 10 Dec 2016, 13:02
by Korbel
Great that you won, but...
Benedict wrote:
But that will never happen and I bet a king's ransom to that! For you are too afraid to face a man in combat, pissing your pants while you hide behind your men!
you've lost so much money! But yeah, I believe your name is worth more
Re: The Floating City [OOC] [TWO]
Posted: 10 Dec 2016, 18:43
by Alex
Good job! That was a risky move, but it paid off.
Karl doesn't care about the rest of the thug. If Marco wants to release them, he would be fine with it.
Re: The Floating City [OOC] [TWO]
Posted: 12 Dec 2016, 09:31
by Marras
Looks like Cirillo lost one of his SAs
Re: The Floating City [OOC] [TWO]
Posted: 19 Dec 2016, 06:22
by thirtythr33
What are you guys thinking for the next scene? Next morning, everyone back at Acerbi estate to talk to Lucio, Giocomo, Francesca and Claudio? Who first, and in what groups?
Any other plans?
Everyone gets 2 SAs for the Warehouse encounter (if you didn't already add them). Also, either remove or alter any SAs you have related to Rocco.
Re: The Floating City [OOC] [TWO]
Posted: 19 Dec 2016, 10:07
by Korbel
Well Marco should probably report to his father about everything what happened, Blasio and Rocco. As nobody else is allowed to enter Claudio's room, only Giacomo will accompany him I believe.
About other plans, I was thinking about buying off Marco's flaw (the one which prevents him from using weapons other than sling). I could just unceremoniously do this, but if you think that some role playing would be appropriate, than let's do this. Maybe a priest should be involved, or someone else could convince Marco to change his attitude. If it adds anything to the story.
Re: The Floating City [OOC] [TWO]
Posted: 19 Dec 2016, 10:16
by thirtythr33
How about we play out a dream sequence the next time Marco sleeps?
Re: The Floating City [OOC] [TWO]
Posted: 19 Dec 2016, 10:30
by Korbel
Play out? With some fighting? Cool
No, seriously, cool. It started with a dream, should end with a dream.
When creating Marco, I was thinking that this Flaw should be bought off after something significant happens... like, I don't know, Marco fails to save somebody because he didn't use a weapon, or something. But as for now nothing like this happened, and Marco is having enough Story Points already (and I don't know if I'm willing to wait for opportunity, might take a while... unless you 33 expect a scene like this?).
Yeah, let's just play this dream. Unless Ferran is going to prepare another speech, this time about how naive and stupid Marco is
Re: The Floating City [OOC] [TWO]
Posted: 19 Dec 2016, 10:40
by thirtythr33
We can start it now, I don't think a dream sequence needs to be strictly chronological.
Re: The Floating City [OOC] [TWO]
Posted: 19 Dec 2016, 10:43
by Korbel
I suppose it's not gonna be a pleasant dream, Marco has used a rapier after all...
Re: The Floating City [OOC] [TWO]
Posted: 19 Dec 2016, 13:22
by Korbel
Do we start combat with rolling and all? How far is the ogre?
Re: The Floating City [OOC] [TWO]
Posted: 19 Dec 2016, 13:24
by thirtythr33
No need to bust out the dice. Rules don't apply in dreams. Just narrate what Marco tries to do.
Re: The Floating City [OOC] [TWO]
Posted: 19 Dec 2016, 13:28
by Korbel
And what about his sallet helmet? If Marco sees that all three heads smile, is the visor lifted then?
Re: The Floating City [OOC] [TWO]
Posted: 19 Dec 2016, 13:30
by thirtythr33
like this:
Re: The Floating City [OOC] [TWO]
Posted: 19 Dec 2016, 13:58
by Korbel
Is it possible to grab the sword?
(I'll have to go now, we shall finish next time)