Unrelated
- higgins
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Re: Unrelated
Not a problem. Crude jokes are always better in Technicolor.
"You can never have too many knives."
- Logen Ninefingers, The Blade Itself
- Logen Ninefingers, The Blade Itself
- nemedeus
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Re: Unrelated
Something new from r/RPGdesign because it came up there: Exhaustion mechanicsAgamemnon wrote:Fatigue as a temporary wound level is actually how we handled it in 'Bastards, though after some testing we ultimately ditched the idea of handling it in combat. We had a tendency to forget to check unless one opponent was intentionally trying to wear the other one out. Even then, most of our fights didn't last long enough for significant fatigue to accumulate.nemedeus wrote:I don't want to hijack the forum for my own stuff any further, so instead of making a thread, i'm going to put this here. I've finally found a Fatigue/Endurance/Stamina/whatever mechanic with which i'm satisfied:
*in my system, that's Total Carried Weight Units, divided by Vitality (Strength + Endurance + Size), rounded down -- pretty much the only division in that game i can think of right now. Vitality also serves as the Blood to be lost in battle, naturally. With Base stats being 1 to 5, it should be about the 5 to 10 range.
- Fatigue is like a Level X wound - it increases the TN.
- 1 point of Fatigue is taken when a Stamina/Endurance/etc. check is failed. The Obstacle for that check is 1 and increases by 1 every time you do this check.
- Do such a check every 3 combat rounds, or after some time of doing a strenous activity etc. You take your encumbrance number* as penalty. Note that the check doesn't increase TN due to fatigue.
- To reduce the Ob, you need to rest / stop fighting for a few rounds (i'd say, equally, 3 eounds).
Weight examples: A sword weighs 1 to 1.5 units, Heavy Armor weighs 8 to 12. This is of course not quite as realistic as i would want to do it, but at least the results make decent sense.
I like what this post decribes more than my own from before to be honest (as Exhaustion goes).
Note that this is completely unrelated to Bastards, as i can agree with what Agamemnon said about Exhaustion.
"First Rule of War Club: Don't fight in the War Room" - Clint Eastwood, 1920
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Re: Unrelated
Sounds like GURPS's The Last Gasp variant rule.
- nemedeus
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Re: Unrelated
Alternatively, one could use the "imploding dice" mechanic, that is
Roll [Stamina] dice, any dice that lands on 1 is discarded until a rest is taken.
This is similar to Burning Wheel's Armour mechanic (armour has you roll a number of dice, and any dice landing on a 1 are discarded until repair, simulating armour degradation.)
Another variant i've seen (in a Savage Worlds supplement, i think) was: start with a dice type (up to D12), and when rolled, downgrade to the next lower (d12 -> d10 -> d8 -> d6 -> d4) when it lands on a 1.
Although, that mechanic was used not for stamina and fatigue, but rather for ammunition / mmagazine (a 1 on a d4 meant "you can do one more shot, then you're out of ammo")
Roll [Stamina] dice, any dice that lands on 1 is discarded until a rest is taken.
This is similar to Burning Wheel's Armour mechanic (armour has you roll a number of dice, and any dice landing on a 1 are discarded until repair, simulating armour degradation.)
Another variant i've seen (in a Savage Worlds supplement, i think) was: start with a dice type (up to D12), and when rolled, downgrade to the next lower (d12 -> d10 -> d8 -> d6 -> d4) when it lands on a 1.
Although, that mechanic was used not for stamina and fatigue, but rather for ammunition / mmagazine (a 1 on a d4 meant "you can do one more shot, then you're out of ammo")
"First Rule of War Club: Don't fight in the War Room" - Clint Eastwood, 1920
- nemedeus
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Re: Unrelated
I just realized...
the "Belt" Header on the Character Sheet should totally read "Bandolier of Bastards" instead.
Hahahaha, i'm an idiot.
the "Belt" Header on the Character Sheet should totally read "Bandolier of Bastards" instead.
Hahahaha, i'm an idiot.
"First Rule of War Club: Don't fight in the War Room" - Clint Eastwood, 1920
- higgins
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Re: Unrelated
It turns out that you can make rap actually good, if you add traditional instruments and mongolian throat-singing. Who would have thought?
youtu.be/el93MIxAf-c
youtu.be/el93MIxAf-c
"You can never have too many knives."
- Logen Ninefingers, The Blade Itself
- Logen Ninefingers, The Blade Itself
- Agamemnon
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Re: Unrelated
I've never had my call center experience so accurately explained with so few words.
youtu.be/v-16TuvPMos
I recorded this back in 2012. I came across it again and sent it to Barbarossa for a laugh. Then we both got sad.
youtu.be/v-16TuvPMos
I recorded this back in 2012. I came across it again and sent it to Barbarossa for a laugh. Then we both got sad.
Sword and Scoundrel: On Role-Playing and Fantasy Obscura
Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
- Agamemnon
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Re: Unrelated
It took us a considerable amount of research and effort to perfect this in the rules.
youtu.be/qpaue3Jhn1o
youtu.be/qpaue3Jhn1o
Sword and Scoundrel: On Role-Playing and Fantasy Obscura
Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
- higgins
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- Joined: 05 Jan 2013, 08:00
Re: Unrelated
Outstanding execution. And I love the expression on the guy's face
"You can never have too many knives."
- Logen Ninefingers, The Blade Itself
- Logen Ninefingers, The Blade Itself
- higgins
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- Joined: 05 Jan 2013, 08:00
Re: Unrelated
In a historic landmark, HMB comics actually published something neat and funny today.
"You can never have too many knives."
- Logen Ninefingers, The Blade Itself
- Logen Ninefingers, The Blade Itself
- higgins
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- Joined: 05 Jan 2013, 08:00
Re: Unrelated
"You can never have too many knives."
- Logen Ninefingers, The Blade Itself
- Logen Ninefingers, The Blade Itself
- Korbel
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Re: Unrelated
Higgins: It's Thursday, guys on our forum are waiting for another release of Sword & Scoundrel...
Other Higgins: Show them some funny pics instead!
Other Higgins: Show them some funny pics instead!
- Agamemnon
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Re: Unrelated
Release. Funny pictures. Same difference!Korbel wrote:Higgins: It's Thursday, guys on our forum are waiting for another release of Sword & Scoundrel...
Other Higgins: Show them some funny pics instead!
Sword and Scoundrel: On Role-Playing and Fantasy Obscura
Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
Arrakis teaches the attitude of the knife — chopping off what’s incomplete and saying: "Now it’s complete because it’s ended here."
Collected Sayings of Muad’Dib, the Princess Irulan
- nemedeus
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Re: Unrelated
Gonna run a game today, using Sword & Scoundrel (all of a sudden).
I am very unprepared.
Wish me luck.
Made a character sheet, will share later but it's in german...
I am very unprepared.
Wish me luck.
Made a character sheet, will share later but it's in german...
"First Rule of War Club: Don't fight in the War Room" - Clint Eastwood, 1920
- higgins
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- Joined: 05 Jan 2013, 08:00
Re: Unrelated
Make a game report thread after the first session!nemedeus wrote:Gonna run a game today, using Sword & Scoundrel (all of a sudden).
I am very unprepared.
Wish me luck.
"You can never have too many knives."
- Logen Ninefingers, The Blade Itself
- Logen Ninefingers, The Blade Itself